Varun Ooklawin
Royal Uhlans Amarr Empire
3
|
Posted - 2012.08.28 13:41:00 -
[1] - Quote
Jimbeezy wrote:I hate to say it but every one of my friends that has played dust thinks it plays like crap. I fire back saying its a closed beta and that it needs a lot of work. Any new PS+ members playing most likely feels this way. I personally think they released it to the public early. Its far from ready. We need to see more with the gun play and hit detection.
Bolded what is most important to what I have to say!
As someone who couldn't stand this beta when I first jumped in four or five weeks ago, I have to say I have been very, very pleasantly surprised with the progress that it has made since then. Hit detection is far better than it was and the game is very playable indeed.
The different maps I've been on now have been really varied, from some kind of industrial complex that had the missile launchers spaced relatively far apart, to a mountainous region as well as a tight facility that looked like some kind of factory / barracks have all been far more enjoyable to me than the orginal map I was on. Even the fact that it tells me what is happening using the voiceover is helpful, as before I assumed capture points where important, but couldn't work out exactly what for.
The new 'brackets' mean I can jump in and face off against folk around the same power as myself if I just feel like having a go at a shooter (or to try and make some money) but where it really shines for me at the moment is in the planning and twiddling with my armour sets - all I have currently is the Militia and around twenty suits of the lowest non-militia tier assault, but finding the right combination of weapons, gadgets etc is hugely rewarding for me - the best bang for my buck as it were.
I haven't been following the game, at all, I just happen to have thought that the idea of it linking in with a game I've heard many stories from, would be a really deep and interesting and the possibility of having a long term effect is something that is really cool - will I just be one of the many cannon fodder that is fed to the warmachine to turn a profit for some Eve player, or will I be part of a specialist mercenary squad, with the best gear and the financial backing to really make a dent in your opponents plans?
It is all very exciting, but they definitely need to sell that idea, rather than purely the shooting - that is the kind of thing that can drag someone from a game a day player to ensuring that they are ready to roll should the right bid come in.
As far as betas go however, this feels very much like a proper one, and as I said originally, the difference between my first few games and now is really impressive.
*Edit* Just had a look at the main site itself there, and can't really find much information, if any, about what actually is going on within the game, some fluff and a general overview of corporations but nothing to do with any particular mechanics. The post earlier about the different 'levels' of security in space is completely new to me as well - probably really obvious to Eve players, but not so much those without experience. |