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BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.08.28 11:05:00 -
[1] - Quote
AT - 1 accelerated missiles! as a dropship pilot these are the light missile launchers I use and boy oh boy are they awesome. faster rockets, 2 hit splash kills, 1 hit direct hit kills and oh so accurate, no more firing all over the place. Takes a while to speck them but well worth it |
BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.08.28 11:21:00 -
[2] - Quote
Seran Jinkar wrote:BestNameEva wrote:AT - 1 accelerated missiles! as a dropship pilot these are the light missile launchers I use and boy oh boy are they awesome. faster rockets, 2 hit splash kills, 1 hit direct hit kills and oh so accurate, no more firing all over the place. Takes a while to speck them but well worth it i use them on my LAV and the splash radius seems ( as stated above) quite erratic. Have you used them much in the new build ?
its all I do now, my score is usually 0-0 but good gunners make me loads off SP its different though because as a dropship (with tanked out shields so I can shrug off most attacks) hovering above things is alot easier to hit your target as apposed to being on the same eye level. have you tried the less damage larger splash area variant? |
BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.08.28 12:03:00 -
[3] - Quote
Seran Jinkar wrote:carl von oppenheimer wrote:What we need for vehicles is a similar locking system that swarms currently have, same for turret installations. We could also easily add skills like targeting and long range targeting along with other skills to reduce locking time which could follow the same locking time formula in EVE where large guns take a very long time on locking in to something with a small signature.
Signature analysis: Skill at operating Targeting systems. 5% improved targeting speed per skill level.
long range targeting: Skill at long range targeting. 5% Bonus to targeting range per skill level.
targeting: Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked
Multi tasking: Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
They way I had in mind for this feature to work is that could lock the turret installation to follow on specific targets which the turret would then automatically fire and track once they come to range. Idea is that this would work even if you leave the turret and would stop to "basic AI mode" once it has destroyed the targets that you have "locked in to".
On the other hand meh it wouldn't be fun to have turrets automatically shoot and track when the point is that it's you're the one doing the shooting. I absolutely agree on this in the range of Railguns and maybe blasters. Rockets locking on pedestrians sounds a bit overloaded to me though. Here splash damage working properly and balanced should do the trick.
or just have swarm turrets |
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