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Tim Maroth
Zumari Force Projection Caldari State
10
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Posted - 2012.08.26 23:14:00 -
[1] - Quote
Assault Dropsuits are your meat to this game, but I keep finding it very difficult or pigeon holed in some cases. And IGÇÖm talking about the picking between AP Grenades (Anti-Personnel) and AV Grenades (Anti-Vehicle), so what IGÇÖm proposing is giving the Assault Dropsuit the ability to Assault. I would like to be able to field two grenade types on my upgraded suits. I can understand limiting it to one grenade type on the Militia suit. But the Type II and above I think should have it.
A simple change as well to the grenade would need to be made and that is simply making it so only one type of one grenade can be fitted to a suit. This will prevent people from being able to do nothing but mass AP Grenades, or AV Grenades for example. The player will need to select 2 different types but this gives the ability to really confront issues as they arise instead of waiting till you die and respawning to address a new type of threat.
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Tim Maroth
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.26 23:24:00 -
[2] - Quote
Tony Calif wrote:Firstly, no-one gets 2 grenade slots. No suit. No change grenade button (yet) Secondly, you can make a second fitting of the same gear but with ap nades.
Swarmer = ap nades (I still go AV though). Anything else? AV nades. IMHO Ofcourse ;)
Difference here is that you're stuck waiting to die to address an issue. The AV nades won't obliterate a tank but it adds support in helping to take it down. |
Tim Maroth
Zumari Force Projection Caldari State
10
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Posted - 2012.08.26 23:28:00 -
[3] - Quote
Daxos Cavaletto wrote:I disagree. Dust as in eve you get a choice of what you want to fit for, not both.
Just like last build once players get some skills points and put it towards forge, swarm, AV genades things will start to balance out. Right now we have lots of noobs that are still shooting swarms at infantry and not teaming up to kill tanks with them.
Giving to grenade options allows customization and sets the assault suit out and different, it doesn't give it any huge punch and would encourage more people teaming up on tanks. Currently it is either you have an Swarm or AV nade to take the tank on or you don't. Waiting to die to pick the suit that does have it is the only option, but once that tank is dead you are boned with a rather useless option in the rest of game play. |
Tim Maroth
Zumari Force Projection Caldari State
10
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Posted - 2012.08.27 03:03:00 -
[4] - Quote
Just Bad wrote:Given how effective AV grenades are against vehicles (well LAVs at least) at the moment I'm afraid I'd have to disagree - everyone who could would likely carry them and I think it'd go some way to marginalising those that spec into AV. It just feels like it's be giving too much of an ability to an assault suit to swing between roles without any downside.
Swing between rolls? Also AV nades are hit or miss they are one trick ponies, and everyone can carry them, so whats the issue? And it isn't like one kills a tank. I've hit a tank with 5 and only took all its shields and some armor. That means really really needing nanohives near by to keep topping up to take one guy down. |
Tim Maroth
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.27 03:04:00 -
[5] - Quote
STB Vermaak Doe wrote:I'm pretty sure the assault is meant to be the bulk of the combat, as in the standard infantry which means no particular specializations
This isn't any kind of specialization by giving them an option for another grenade. |
Tim Maroth
Zumari Force Projection Caldari State
10
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Posted - 2012.08.27 16:41:00 -
[6] - Quote
Severe Clear wrote:Tim Maroth wrote:Tony Calif wrote:Firstly, no-one gets 2 grenade slots. No suit. No change grenade button (yet) Secondly, you can make a second fitting of the same gear but with ap nades.
Swarmer = ap nades (I still go AV though). Anything else? AV nades. IMHO Ofcourse ;) Difference here is that you're stuck waiting to die to address an issue. The AV nades won't obliterate a tank but it adds support in helping to take it down. You're not stuck waiting to die. You can head to a Supply Depot and swap fit, or you can hit start and suicide.
Some maps don't offer a supply depot. |
Tim Maroth
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.29 21:56:00 -
[7] - Quote
Villanor Aquarius wrote:Alshadow wrote:if this happened then they would have to make av nades not 1 hit LAVs A decent non militia lav won't die from one av grenade. Militia lav absolutely should be stupidly flimsy. Its the equivalent of a noob ship in eve
I've hit many LAV with 2 nades to kill them. People need to stop using the basic fits.
So I see no issues with this and agree with the fact that AV nades aren't over powered. They are thrown weapon that requires really good aim and even better timing. |
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