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Fivetimes Infinity
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1086
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Posted - 2012.08.26 21:32:00 -
[1] - Quote
Eternal Technique wrote:Secondly, I believe that there is not enough variety in the sniper class as far as weapon choices go. All of the snipers support a similar gameplay style: sitting from medium to long range and picking off people while trying to keep eyes on objectives and teammates. This is great and I love that snipers in this game can be effective from a distance; however, I would like to see snipers put into the game that cater to a more aggressive style of play. For instance, a rifle that has a good rate of fire, a less powerful scope (ie less zoom), and a larger magazine size. The damage on such a rifle should be lower than the other rifles but enough that headshots are still OHK on most suits at medium range.
There's an assault rifle that fills those role already, I think. The tactical variant. Higher fidelity zoom and such. Either way a medium-range weapon like that should be an assault rifle. The sniper weapons are already pretty much covered in this department, with their large magazines (5 shots) and a scope that isn't so zoomed in you can't easily kill people at medium ranges with one or two quick shots.
Quote:Another aspect that I would love to see implemented is bonuses to the specs of each rifle and dropsuits. This has already been suggested here: https://forums.dust514.com/default.aspx?g=posts&t=33330&find=unread. We already have seen a form of this in the logistics suits getting a bonus to hacking speed. Adding bonuses and drawbacks to all suits and some guns would allow for more diverse and specialized classes. This is not specifically relevant to snipers but I think it is a good idea and would allow more gameplay styles for scouts in particular.
I guess. They already do have particular bonuses that matter to snipers in different ways. Some people snipe with heavy suits, some with scout suits, some with assault and logistics. I don't really feel there's only one correct suit for sniping. Bonuses would be alright I suppose, but would this only be for snipers? Why not for other weapons, then?
Quote:Finally, I would love to see the anti material rifle become available without having to pay Aurum. This rifle is a great idea but I worry that people are not testing it as much due to the fact that it is an Aurum item. Also, it can hardly be considered a 'sidegrade' considering it is a completely unique weapon. At least a variant of it should be available for everyone.
I'm wondering how this'd be different from forge guns. Just lower damage and longer range or something? The idea of someone hiding in the hills with a nanohive, shooting up vehicles from across the map, sounds like it could be a very annoying thing to have to deal with.
Quote: I believe that sniping is currently well balanced. Good snipers are adequately rewarded and bad snipers will not be much threat to anyone. This is how it should be imo, although a point bonus to headshots would be nice.
I find snipers overpowered and would like to see their damage reduced, tracers added to their shots to reveal their location, and permanent sway added even when crouched and zoomed in. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.26 22:01:00 -
[2] - Quote
The description is just fluff text. I looked at its stats and it seems to be the same as the other rifles. I've never seen anyone use it to kill a vehicle with. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.27 01:49:00 -
[3] - Quote
200 m is actually a fairly long range for Dust. Do assault rifles not do damage at that range? Well, I haven't used anything but the militia and breach ARs much, but certainly the high-fidelity, low RoF AR should be able to fill the battle rifle niche. Even still, I find regular sniper rifles are quite effective at close ranges. I guess overall I remain fairly skeptical there is a niche here that needs filling, and am certainly very wary about buffing snipers even more.
To be honest I haven't even bothered with the tactical sniper rifles. I don't understand why anything but the charge rifle even exists until you get to the Ishukone prototype sniper rifle. Even then, though. So I can't comment on the sniper rifle variants beyond militia and the charge rifle.
That's fine about the suit bonus thing. It'd be a bit complicated and hard to balance as there are a whole lot of suit/gun combinations, but it's a fine goal in itself.
Making sniping take skill to do very well wouldn't remove the place for sniping in the game. I think placing more risk and higher demands for player ability on the sniper role would really only be a benefit. Separate the wheat from the chaff, as it were. The no-talent snipers would abandon the role, the mean motor scooters would adapt and kill, but just kill less. Planetside 1 had weak sniping, and yet there was never a shortage of snipers. Only, in Planetside 1 a couple snipers couldn't totally shut down an area of the map. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.27 20:33:00 -
[4] - Quote
Sniping is probably the least skill-intensive way to play Dust right now, and yet it's easily the best way to play on a sheer KDR/ISK basis. It baffles me when people suggest it's either fine as-is or needs a buff.
Variations for sniping isn't bad in itself, but I think until sniping is brought in-line with other playstyles, expanding upon the role should probably be the last thing on anyone's mind. I'd also really, really hesitate to ever make sniping a viable mid-range playstyle through a shorter range/less zoom/etc rifle. Being a sniper really should not predispose you toward being suitable for combat at any range anymore than assault rifles should provide you with sniper-like weapons. Sniping is about long-range killing. I don't see the value in also making it good for short range killing (anymore than it already is). |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.27 21:27:00 -
[5] - Quote
Getting close to the sniper can mean going all the way across the map, through an enemy spawn point, and across rough terrain. All the while you are going to be exposing yourself to the sniper in question, as well as other enemy players. A few days ago my first four games as a sniper were: 20-0, 20-1, 29-0, and 32-0. The only reason I died was because I got stuck on terrain and had to suicide. Only a couple of times was I ever even in danger. Enemy snipers, people trying to reach me, they're meat. They're nothing. You put yourself in a good position and there isn't anyone who can touch you for game after game.
Also, comparing snipers to tanks is not really appropriate. A tank that is worth a damn is a big investment. Over a million ISK. Losing a tank is a big deal. Conversely, dying as a sniper? Handful of ISK in the toilet. Meanwhile, in a single game you could easily cost the enemy team many hundreds of thousands if not millions of ISK in losses.
Honestly now, no sympathy here. Make a new character, do nothing but sniping, and join the rest of us at the top of the KD leaderboard. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.28 01:04:00 -
[6] - Quote
If you ever want to get serious about sniping you'll need a keyboard/mouse. You will never be competitive as a sniper without the precision of a mouse. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.31 03:33:00 -
[7] - Quote
Eternal Technique wrote:This is a lie. Also most of the people on the top of the kd leaderboards are tank drivers.
It is objectively true, as you will never be able to achieve the same kind of rapid precision with a thumbstick as you can with a mouse.
Incidentally I am very puzzled that more snipers are not at the top of the leaderboard. I'm hardly a really good player (my KDR as infantry was 2.66 before I switched to sniper) and yet, yeah, the top KDR are almost entirely tank drivers, with a couple scout shotgun assholes, and... just me? How many of the top players are actually snipers? |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.02 21:45:00 -
[8] - Quote
Well, that might be true. I've thought about the DS3 stuff a bit and, truth be told, I'm not a console FPS player. I avoid console FPS games, generally speaking. So maybe I am just bad at shooting with a DS3. Maybe there are DS3 users comparable to mouse users. I don't know.
So after having played a lot of corp battles where everyone is wearing their Sunday best, I'd say that the charge rifle maybe should simply be moved to prototype (with cost/CPU/PG upped to compensate), and just adding a tracer might be enough. When most people take two hits to kill, even with fairly good gear myself as a sniper, I would say the charge rifle maybe does okay damage as-is. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.02 23:30:00 -
[9] - Quote
Nazkim wrote:If they plan on keeping base shield and armor hp from militia to proto the same, sniper rifle damage should probably be looked at. Personally I believe one shot kills that are not a headshot should be something you actually have to work to achieve. I don't think lvl 3 sniper operation earns you that right against assault suits. Against scout suits, OHK are fine and should be expected.
Well at the very least the charged sniper rifle, the best sniper rifle in the game, shouldn't be standard tier and cost 6.5k. The other sniper rifles often take two shots to kill people. Charge sniper rifle in real games is still pretty good, but obviously you wound more people than normal. Plus, if the charged rifle took more CPU/PG, you'd be able to fit worse LWUs.
Quote:And if you are honestly having a lot of trouble with snipers, you should go to your local chat and try and pick up one for your squad. There is nothing more exciting while sniping ( for me at least) then hearing that sniper bullet hit the ground close to me only to go into a game of 1v1 at long range with another sniper. It's our job on the field. It IS a fun way to play.
Nobody in this thread has expressed difficulty in dealing with enemy snipers. Maybe you misunderstood my posts? I'm a sniper player. I have a fair number of kills as a sniper (~1000) and I guess I'm one of the higher KDR-rated snipers. But unlike the scout suit users in those threads, I don't like to pretend as if the reason I do so well as a sniper is because I'm just so good. Rather, I accept that the method of play I've chosen is very easy, safe, and powerful.
Quote:As for the more aggressive sniper, that will never happen unless you are a prodigy with the sticks. The initial sway when you scope in or move is just way to debilitating to be effective against any decent ARs within their range(for me at least.) I personally feel its better that way. Stepping down into that danger zone should be a challenge for an experienced and well SP'd sniper. I really, really, really don't want some brand new militia player running around trying to quickscope me. Again, that is just my personal preference.
I don't find killing people even <100 m away to be very challenging. One thing that comes in handy is that, at that range, the target is so big that the scope sway doesn't matter so much. You can stand up and shot pretty reliably. Or, if you're not being actively shot, crouching, taking one shot, and moving works well. Either way I find being an aggressive sniper is a playstyle already supported by the game. |
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