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Stealth Reborn
13
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Posted - 2012.08.26 20:21:00 -
[1] - Quote
I think that the spawn system needs some adjustments, especially in Team Deathmatch.
95% of the time when a TDM game is starting, both teams will spawn all over the place. This leads to players immediately being shot in the back or outnumbered 3:1, etc, right off the bat which isn't fair.
I think a solution to this would for it to be for both teams to just simply start off at opposite ends of the battlefield. This would eliminate the "being shot in the back" right away, and being outnumbered right off the bat. I've frequently found myself in those situations or, a player from the opposite team would spawn in front of me and of course I'd shoot them. That's unfair to the opposing player. It's a simple solution - opposite ends.
From time to time, (not always), even when you have to capture A,B,C,D,E points, I've seen players spawn in front of me, or even behind me without droplinks and didn't have control over the point. I searched around just to make sure, there was nothing. Not sure if this is a bug, but players of the opposite team spawning in front/behind myself of players with no droplink is pretty weird.
Thanks. |
SoD capula
Algintal Core Gallente Federation
0
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Posted - 2012.08.26 20:45:00 -
[2] - Quote
Stealth Reborn wrote:I think that the spawn system needs some adjustments, especially in Team Deathmatch. 95% of the time when a TDM game is starting, both teams will spawn all over the place. This leads to players immediately being shot in the back or outnumbered 3:1, etc, right off the bat which isn't fair. I think a solution to this would for it to be for both teams to just simply start off at opposite ends of the battlefield. This would eliminate the "being shot in the back" right away, and being outnumbered right off the back. I've frequently found myself in those situations or, a player from the opposite team would spawn in front of me and of course I'd shoot them. That's unfair to the opposing player. It's a simple solution - opposite ends. From time to time, (not always), even when you have to capture A,B,C,D,E points, I've seen players spawn in front of me, or even behind me without droplinks and didn't have control over the point. I searched around just to make sure, there was nothing. Not sure if this is a bug, but players of the opposite team spawning in front/behind myself of players with no droplink is pretty weird. Thanks.
Agreed! i also have seen all this same crap and would like to see it addressed sooner than later. |
Patches The Hyena
204
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Posted - 2012.08.26 21:11:00 -
[3] - Quote
You have my support OP, though I do get a little chuckle when some poor sap starts off a match spawning in front of me. |
Gouki Ren
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.08.26 21:37:00 -
[4] - Quote
The spawn system is a joke, there should be somewhere safe to spawn, most the time i am spawning into the enemy who is just waiting to shoot me |
Shiro Mokuzan
220
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Posted - 2012.08.26 21:47:00 -
[5] - Quote
Ambush should definitely have a better spawn system. You should never spawn directly in front of any enemy--in fact, you I think you should always spawn near at least some teammates. As it is now, you spawn, hope you don't die right away, and then try to find your team and work your way to them, often taking 30+ seconds to do so.
Any mode where you pick spawn points is fine as is, since if you pick a CRU too near enemies, it's kind of your own fault. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.27 01:25:00 -
[6] - Quote
Spawn system Shouldnt spawn you A. In LOS of enemy, unless there is no where else B. Not with the inner minimap circle of a enemy, ever C. Near a teammate, always
Completely support this |
Stealth Reborn
13
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Posted - 2012.08.27 02:39:00 -
[7] - Quote
Patches The Hyena wrote:You have my support OP, though I do get a little chuckle when some poor sap starts off a match spawning in front of me.
Except when it happens to you! |
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