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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Drommy Hood
 Tritan-Industries
 Legacy Rising
 
 242
 
 
      | Posted - 2012.08.26 18:59:00 -
          [1] - Quote 
 I keep reading from people that they dislike this build. I don't get why? I owned in the last build and I really miss my suyra.
 
 But.......
 
 This build feels so different, it flows and feels so much better. I felt it from the first match. At first I was unsure about h way it felt, but I quickly realised it was different not bad, and as soon as I'd come to terms with that I knew it was different good, not different bad.
 
 Gun play is brilliant, drop ships are totally better this way now it takes skill. The lack of prototype stuff means people are working together more. I'm really enjoying this build
 
 
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        |  STB Vermaak Doe
 
 558
 
 
      | Posted - 2012.08.26 19:00:00 -
          [2] - Quote 
 Hit detection, voice chat default off, and numerous glitcher
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        |  Drommy Hood
 Tritan-Industries
 Legacy Rising
 
 242
 
 
      | Posted - 2012.08.26 19:03:00 -
          [3] - Quote 
 
 STB Vermaak Doe wrote:Hit detection, voice chat default off, and numerous glitcher 
 
 Hit detection is loads better. I hate listening to 10 year holds sing. And I look better as a square, naaa I get glitching is a pain especially the invisible terrain. But surely the gun play and fluidity makes up for that
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        |  STB Vermaak Doe
 
 558
 
 
      | Posted - 2012.08.26 19:07:00 -
          [4] - Quote 
 Not really now that we're forced to use instant battle and the invalid bug keeps us from playing
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        |  DUST Fiend
 Immobile Infantry
 
 1903
 
 
      | Posted - 2012.08.26 19:11:00 -
          [5] - Quote 
 I haven't played a single game of skirmish, tanks are just silly good, dropships run on alcohol, hit detection is better some days and much worse on others. Forge guns don't shoot far enough, swarms shoot too far, and swarms targeting is also screwed up.
 
 Other than that though, I'm mostly enjoying it.
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        |  Drommy Hood
 Tritan-Industries
 Legacy Rising
 
 242
 
 
      | Posted - 2012.08.26 19:17:00 -
          [6] - Quote 
 
 STB Vermaak Doe wrote:Not really now that we're forced to use instant battle and the invalid bug keeps us from playing  
 This is what I'm talking about. People who think like this would still be living in caves if it wasn't for other people who whern't happy with something being simply OK. Yes the other build was more stable. But I'm not talking about stability I'm talking about the game not the bugs.
 
 This is how CCP games work,
 
 New build buggy but an advancement
 Bugs get fixed
 New build buggy but an advancement
 Bugs get fixed
 
 Rinse and repeat, forever. If they stopped at thee first fixed build, you might be happy but you'd be bored pretty fast
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        |  DUST Fiend
 Immobile Infantry
 
 1903
 
 
      | Posted - 2012.08.26 19:18:00 -
          [7] - Quote 
 
 Drommy Hood wrote: drop ships are totally better this way now it takes skill.  
 Skill. Lmao. If it were really an improvement, why do tank drivers have it so damn easy? Make THEM dance through hoops to get their kills, at least they GET kills, and SP, and ISK....
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        |  Drommy Hood
 Tritan-Industries
 Legacy Rising
 
 242
 
 
      | Posted - 2012.08.26 19:30:00 -
          [8] - Quote 
 
 DUST Fiend wrote:Drommy Hood wrote: drop ships are totally better this way now it takes skill.  Skill. Lmao. If it were really an improvement, why do tank drivers have it so damn easy? Make THEM dance through hoops to get their kills, at least they GET kills, and SP, and ISK.... 
 
 Your not meant to be getting kills. Your meant to be support. Getting people into places thy couldn't normally get without getting killed. That's why your faster and more maneuverable now. To promote what they're for (not squishing people, though its still ded fun
  . Its now a Harrier with extra seats instead of a hover craft | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.08.26 19:55:00 -
          [9] - Quote 
 I agree with Vermak on the Voice chat being on. You can mute 10 year olds. Damn good job on that CCP. #1 thing you have done right on comms is a mute function. MAG didn't have that, which meant people could blare music or **** out to 128 players. Which was not cool.
 Glitches and bug have increased in the build. E3 build was more stable. They'll get ontop of that.
 Hit detection is SO much better this build, most of the problems seem to be comming from groups in different countries banding together. Latency problems simply have to be left to people with technical know wots. That ain't me.
 Dropships are ace, and by the end of this build I'm sure I'll be a half decent pilot.
 I'm actually quite positive about how things are progressing now. I honestly don't think Dust will be "all that" until the 2013 update. It's CCP's first jump into FPS, and it will just take time. Progress is all you can ask for in a Beta.
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        |  lordjnus
 
 9
 
 
      | Posted - 2012.08.26 20:19:00 -
          [10] - Quote 
 More different maps....more more
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        |  Alshadow
 Amarr Templars
 Amarr Empire
 
 71
 
 
      | Posted - 2012.08.26 20:23:00 -
          [11] - Quote 
 
 DUST Fiend wrote:Drommy Hood wrote: drop ships are totally better this way now it takes skill.  Skill. Lmao. If it were really an improvement, why do tank drivers have it so damn easy? Make THEM dance through hoops to get their kills, at least they GET kills, and SP, and ISK.... 
 do u have a proto swarm launcher? then u cant really complain about tanks, if u use a badass swarm and av grenades or a forge gun, than u cant say **** about tanks being op, part of the reason theyre almost unbeatable right now is because u rarely see two good tank drivers against eachother, and almost everyone is runing around with ARs
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