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Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
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Posted - 2012.08.26 06:56:00 -
[1] - Quote
I am very pleased with the passive sp multiplier for inactive players. Maybe set it so that you earn 1.25x after a day of not playing, then 1.5x after a week that continues until it has doubled your last active sp amount. Of course this would need an entrance barrier of say 2 mil sp before the 1.5x can activate, and that would allow you to idle all the way to 4 mil sp before returning to the 1.25x sp. Then, imagine if you played to 20 mil sp before your first 1.5x multiplier. You would be able to earn to 40 mil sp off that idle. This would help those who cannot play every week, and those who like to take those 1, 2, 3+ month breaks and then come back and be a viable asset to your team.
To illustrate: Play to 2 mil: 2 mil total Idle until the 1.5 multiplier runs out: 4 mil total Return immediately, play to 6 mil: 6 mil total Idle until the 1.5 multiplier runs out: 8 mil total
OR
Play to 23 mil: 23 mil total Idle until the 1.5 multiplier runs out: 46 mil total Return immediately, play to 49 mil: 49 mil total Idle until 1.5 multiplier runs out: 52 mil total
So this would cut down on those people who would just create an account and let it sit for a year, as well as promote active consistent play, and that is really what CCP wants: active players.
If more people play, and more people play consistently, then there's a better chance of people losing a lot of gear, more specifically, AUR gear. Then those players shell out more money to lose more AUR gear.
Helping inactive players in such a manner would definitely be a positive for the long term. However, CCP needs money, and nerfing the daily reset to a weekly reset, (even if you would technically earn the same) would be detrimental immediately.
If someone gets that 7x multiplier and immediately burns it out on the first day, then they have to sludge it through 6 days of earning crap for playing. That would then make them not want to play even in the slightest, not even once a week, it's just simply too long of a reset. Keep the standard of once a day and keep the general populace happy.
Perhaps a compromise would be allowing inactive players to accrue that daily bonus up to 7x, (and then that is also the time when the 1.5 would kick in) for the first day back in a week(+), then immediately reset it back to 1x to restart the stack once the day that player played is finished. All the while maintaining the active players daily bonus. |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
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Posted - 2012.08.26 07:47:00 -
[2] - Quote
This is not EVE.
This is not an EVE minigame.
This is a game connected to EVE.
And most importantly, this is a CCP business venture.
CCP is not making this game out of the goodness of their hearts, they are doing this to make money.
For EVE, they get subscription payments, and a fairly solid and consistent flow of money. The player pays the money, and gets as much SP as everyone else for paying for it. regardless of how much time he plays the game. And CCP gets money regardless of how much you play the game. Even Steven.
For DUST 514, their revenue is based solely on micro transactions in a free to play game. CCP's income is based solely on weather or not you actually play the game, (based on you actually buying AUR as they intend you to do). If you aren't playing the game, you aren't earning them money, and then what's their reason for rewarding you with sp? They are going to reward those that play the game because those are the people who are giving them money.
Think of it like a roommate. If he pays part of the rent and does some chores, you're gonna let him have some of that pizza you just ordered yeah? If he doesn't pay any of the rent, but still does the chores around the house, you're gonna at least tolerate him a bit, might even share that pizza here and again. But if your roommie is just a squatter, doesn't clean up his own messes, doesn't do any chores, doesn't pay any of the bills, you find yourself putting the leftover pizza in a padlock box in the fridge there don't you.
It's the same thing here.
Play the game and pay, get your bonus and some good gear. Play the game, but don't pay, get at least a standard reward for actually playing. Don't play, and don't pay, (because you're sure not paying if you don't play yeah?) then bugger off and subsist off the minimal. Put in the least, get out the least. |
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