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William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.25 18:16:00 -
[1] - Quote
In this build they added the sweet homing missle of AV gernades....when they did that I thought, "sweet AV is going to be much more effective now." Then I used the Swarm launcher, these missles are mentally challenged. They hit everything in their way to the target, and with these maps there are hills and bumps everywhere....Not sure why the swarms want to hug the ground so much.
Then they appearently limited the range on the swarms as well as the forge. "we don't want the forge killing snipers, because we don't like hearing people complain." Snipers shouldn't sit still all game and not expect to be blasted, now with the 3x draw distance a tank can rain holy hell on a heavy with a forge without any concern for damage...because the rockets on the tanks have unlimited range but AV needs to be minimal range....TO BE SMART an AV guy shouldn't get close to a tank...shouldn't want to, but appearently that is what CCP want...everyone to run scouts so they can be awesome CCQ against men and then tanks...just jump on them and swarm them.
I was fighting a dropship who was just circling way up high shooting missles down at peeps....My swarms could not hit him and actually blew up before connecting....I saw them chasing him, but appearently a dropship is suppose to out run missles...first that doesn't make realistic sense or gameplay sense....and the DS was so high that a forge gun couldn't hit him either.
I guess CCP does EVE and they love ships and vehicles, but why have a FPS if you make it possible for vehicles to run the game? AV use to be a valid option, I'd take my brother and we would tank hunt with much success, now killing a beefed up tank takes a mentally challenged driver and 3 AV guys equiped to the T with a lot of luck. If the tank is taking a bunch o' damage they just leave the area, no man can chase them because they move too fast...try and get a LAV and it'll get blown up....so the only real way to fight a tank is with a tank.....so the FPS will become obsolete and we will be playing tank wars for N64, which was a sweet game. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.25 18:29:00 -
[2] - Quote
....hurray you killed a militia HAV with swarms....congrats...the rate at which tanks become harder to kill, supercedes the swarms ability, or the forges to match the damage....tanks health skyrockets with advanced and prototype, with a semi smart fitting a tank CANNOT be taken out by a single person with a swarm launcher, but that should be the case.
The issue I have is that a tank can simply drive off and with 3 people inside they will see where you are swarming from and will kill you before you have a chance to reload your militia swarm. Unless you played during the last build, you do not know what to expect in terms of REAL HAVs, and the point of the DS is NOT that, "oh it was too high to do anything anyhow." it is the mechanics of the game that allow a DS to outrun missles, in what world does a combat vehicle outrun missles?...the EVE universe appearently....the point is the DS could have been flying lower doing much more damage, while maintianing his velocity. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.25 19:54:00 -
[3] - Quote
My propossed fix to swarms is increase their speed, if a dropship flies around cover and such that is fine, but just circling overhead they shouldn't outrun swarms, they should die for being out in the open.
You have to be very close to a tank to use AV nades, like I said before, with 3 peeps in the tank they pretty much have 360 LOS so being "hidden" doesn't really work. It seems almost more worth while to into gernades instead of Swarms or Forges, the killing capacity of the tank hasn't changed, but now AV people have to be kissing the tank to kill it, just seems silly to me.
And the tank driver has to be ill or careless as you put it to be in danger. getting a squad set up to hunt tanks is very hard, especially when tanks can just drive off and heal up quite quickly. If tanks had to take time to build speed up that might work out, but as it stands they are incredibly mobile which makes AV very ineffective. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.25 19:56:00 -
[4] - Quote
You shouldn't need the perfect situation for swarms to travel at their target without hitting stones...swarms go quickly to about 1 foot off the ground to move to their target...no matter how high you are, it is a bit irritating. |
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