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Sees-Too-Much
332
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Posted - 2012.08.25 18:22:00 -
[1] - Quote
I kill HAVs with militia swarms. Never once fielded an AV grenade. A high-flying dropship may be nearly impossible to kill, but it also means that its gunners can's accurately target you, so it's probably accomplishing nothing. If you're that upset about it you could try buying a militia dropship and ramming him. If nothing else it'd be fun to watch!
The thing with HAVs is you have to be close but out of their line of sight. If you can get a friend to be on their opposite side (since they can only look in one direction at a time) you've pretty much got 'em. |
Sees-Too-Much
332
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Posted - 2012.08.25 18:44:00 -
[2] - Quote
William HBonney wrote:....hurray you killed a militia HAV with swarms....congrats...the rate at which tanks become harder to kill, supercedes the swarms ability, or the forges to match the damage....tanks health skyrockets with advanced and prototype, with a semi smart fitting a tank CANNOT be taken out by a single person with a swarm launcher, but that should be the case.
The issue I have is that a tank can simply drive off and with 3 people inside they will see where you are swarming from and will kill you before you have a chance to reload your militia swarm. Unless you played during the last build, you do not know what to expect in terms of REAL HAVs I killed one or two gunnlogis, too, but I had help. A guy in another thread posted his Gunnlogi fit and it worked out to just shy of 14k shield eHP. A militia swarm, assuming all four hit, does 1400 damage, so it'd take ten militia swarm volleys to take that out. That's...really not that much. Two or three guys taking potshots at it can take it out in pretty short order. Less with AV grenades.
I mean, like you said, you shouldn't be able to just up and kill a prototype HAV with militia weapons. So...what are you complaining about? That they can shoot you from far away? Why are you standing in the open while a HAV shoots at you? And why is it bad that HAVs are good at long range and bad at short range?
William HBonney wrote:., and the point of the DS is NOT that, "oh it was too high to do anything anyhow." it is the mechanics of the game that allow a DS to outrun missles, in what world does a combat vehicle outrun missles?...the EVE universe appearently....the point is the DS could have been flying lower doing much more damage, while maintianing his velocity.
People keep saying that dropships can outrun missiles, but my dropship sure as hell doesn't. But again, what's your proposed fix? Should swarms always hit? Dropships don't have the tanking power of HAVs, they need a way to avoid getting hit. Sure it seems kind of silly that this incredibly advanced society uses weapons with similar capabilities to what you'd see in the early 20th century, but it's a sacrifice made for gameplay. |
Sees-Too-Much
332
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Posted - 2012.08.25 20:10:00 -
[3] - Quote
William HBonney wrote:My propossed fix to swarms is increase their speed, if a dropship flies around cover and such that is fine, but just circling overhead they shouldn't outrun swarms, they should die for being out in the open.
If a dropship is circling and shooting, it's going slow enough for you to hit it with swarms. If it's going at full speed, its gunners will never hit anything. That's kind of the tradeoff. I think most AV weapons are designed to force vehicles to flee, not so much destroy them. This makes sense, given the huge financial investment vehicles represent. You can't lose a vehicle every match, there simply isn't enough payout to cover it.
William HBonney wrote: You have to be very close to a tank to use AV nades, like I said before, with 3 peeps in the tank they pretty much have 360 LOS so being "hidden" doesn't really work. It seems almost more worth while to into gernades instead of Swarms or Forges, the killing capacity of the tank hasn't changed, but now AV people have to be kissing the tank to kill it, just seems silly to me.
I'm not sure you've ever been in a HAV, so here's how the three turrets work:
The main turret has a 360 degree arc, but doesn't turn terribly quickly. On top of the main turret is a small turret. This turret has an approximately 120 degree arc centered around where the main turret is facing. Finally, the front turret. This turret has an approximately 120 degree arc centered on the front of the HAV.
So while my statement about only looking in one direction at a time wasn't strictly true, you DO have a lot of deadspace you can stand in.
William HBonney wrote: And the tank driver has to be ill or careless as you put it to be in danger. getting a squad set up to hunt tanks is very hard, especially when tanks can just drive off and heal up quite quickly. If tanks had to take time to build speed up that might work out, but as it stands they are incredibly mobile which makes AV very ineffective.
Yeah, a smart AV driver will stay behind their infantry, and they're a lot safer that way. You probably won't kill them. They also won't get those 20+ kills that people always complain about that way. And if they DO try to get too aggressive, you can take them out with a couple forge gun blasts (2k+ damage on the breaches!) that not even a well fit HAV can survive for long.
You have a good point with the teamwork, though. It's flat out not there right now. If you're that interested in doing the AV thing talk to one of the corps that's recruiting on the boards. |
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