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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.25 10:40:00 -
[1] - Quote
I actually raised this issue in the survey i filled in. I think SP gain is far, far too fast. You should be capped at something like 1m sp a month.
I don't care how they do it, diminishing returns, more emphasis on passive skill gain etc etc.
At the moment, in 12-18 months time there's going to such a HUGE gap between new players joining the game and people that have been here for launch that it's going to be a blood bath and that's against the whole "New Eden" feel. Someone who's been playing the game for 2 hours should in theory be able to kill someone who's been playing for 2 years. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.25 22:58:00 -
[2] - Quote
Berserker007 wrote:Cerebral Wolf Jr wrote:I actually raised this issue in the survey i filled in. I think SP gain is far, far too fast. You should be capped at something like 1m sp a month.
I don't care how they do it, diminishing returns, more emphasis on passive skill gain etc etc.
At the moment, in 12-18 months time there's going to such a HUGE gap between new players joining the game and people that have been here for launch that it's going to be a blood bath and that's against the whole "New Eden" feel. Someone who's been playing the game for 2 hours should in theory be able to kill someone who's been playing for 2 years. Seriously, how do u think SP gain is to fast. Did you (or others) play last build ? Seeing as last build could put up b/t 700k,1mil SP day with not many game, now you need to double the amount for say 500k SP ina day, and that is if you are playing for hours. If you make a cap of 1mil SP a month, you will have players stop playing after 3-4 days. You think it is fast SP gain, as you can lv up a 1x or 2x skill in one day maybe two. Try doing that for skills are are 3x or 5x . Skills i fully maxed in a 1-2 days last build are taking 4-5 now pending amount can play, freezes/invalds SP gain is perfectly fine. Stop making it into EVE where passive SP is what you get most of. EVE doesnt flux around PvP at=every situation ever second like DUST. Simply put, keep SP as is, grinding 10-12 for a lv3 skill is fine enough. Plus it makes u think more on lv5 skills, do u want to spend 512k on that ine skill or put it into say 3 levels of something else
I've played every build so far, so i know the comparison you're making but you're wrong. We're in the game galaxy as EVE players, it's called New Eden, The SP gains should be the same on the ground or in space, I.E about 1m a month. Why should it be different for people on a planet to people in a space ship?
Also, don't preach to me about EVE not being all PVP, i live in Nullsec with goonswarm, we do more PVP than 99% of you highsec carebears put together.
If it;s left as it is, alliances like ours will be unstoppable because of the sheer number of people we have and a large number of the people we recruit will sit around and play the game nonstop just to keep that SP advantage and abuse it.
Last build i didn't play much at all and i get slaughtered when i come on after a 2 week break because of the SP gap. Right now, i've been playing quite a lot, i have about 2m SP, not a massive number in comparison to some people but it's more than enough for me to 20/4 in more than a few games and walk away with 80k SP which puts me even more in front of your average player...
Does anyone know what the current SP needed for all maxed skills is? |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.25 23:52:00 -
[3] - Quote
OK, First of all let me start by saying that 90% of popular internet browsers and phones etc all have a spell check on them, if you want to be taken seriously at all, you should learn to use it. Your above post make you look like you're still in school, I'd guess around 14 years old and are the type of player that wants the large difference in SP because you can't afford to use AUR as an advantage and you need an advantage to play against older, more experienced players who can follow direction and work well as part of a team.
Putting that aside, I want to make clear that i have NO issue at all with a large SP difference in players if it's dealt with correctly, it's an obvious example to use and anyone from MAG hates it because it's not a FPS comparison but in EVE and by extension, New Eden, The universe that Dust takes part in a very experienced player with a large number of SP can be slaughtered by someone with very little SP, Myself in actual fact got on a lot of very good kill mails and got some great kills when i first started because of how EVE deals with things like SP difference, Ship choices, Modules etc etc. Just like in Dust, with the right modules, weapons etc you can kill someone in a Heavy suit, with more armour, shields and firepower while you're in a scout suit but the difference between EVE and Dust right now is that you can't do it in Dust without a very large advantage in SP. In dust you can jump in a Destroyer, with the right set up and take down a Battle cruiser or even a battleship.
An SP advantage in Dust makes the whole game very, very different and gives people a huge advantage. I guarantee you that the current SP gain rate will not be used on release. It will be tweaked and changed to stop people getting several million SP in the space of a week.
Anyway, let's look at your post and points...
If I'd wanted to work out the current SP cap i could have, but to be quite frank it's a lot of effort and someone will have already worked it out, it's much easier to ask and get an answer, or not get an answer and not care, like i said, it's really not that important, more or a general query than anything else.
Goonwaffe maybe not be a vast majority of the EVE player base, as everyone knows that's a title firmly held by hisec carebears and i very much doubt the hisec carebears/industrial types are going to flock to something like Dust when it's been said time and time again that this is going be introduced as part of SOV mechanics, you're going to get a lot of very large alliances have a large Dust presence but hisec will rely on the FPS only playerbase, people that come from MAG etc that can be hired and have no EVE political agenda or affiliation. The point still stands though, the type of player who's going to be playing Dust is going to be a Nullsec Eve player or a FPS player.
Why would capping peoples SP gain remove their desire to play the game? People play the game for their Corp, or for ISK and to improve their gear, or to impove their standings or be the best etc etc, People are not going to play the game JUST to farm SP and max their characters, Changing the way SP is gained will not make people leave the game or stay longer, all it's going to do is manipulate the longevity of the game and the difference in SP between hardcore and you're more casual FPS players.
I'm able to play quite a lot at the moment and i'm complaining about SP gain, so you're point about only people who are unable to keep up being the ones to complain about SP gain is blatantly wrong right there. But as i said above, my issues are not really with the SP gain, it's the advantages that come with the SP. CCP do want an "anything can happen" feel to the game just like EVE i agree with that, but in EVE it's still balanced, here it's not yet got that balance it's going to need in the long term. I doubt they will set a hard cap on SP gain but i do expect to see it drastically reduced before release and i'd happily put money on it too as i know it's already been discussed on previous builds and they are still trying to find that "sweet spot" for SP gain but also SP balance.
If you think people would stop playing once they hit a SP cap you're clearly a bit dense anyway, there's a lot more to do here than just farm SP, You also have multiple characters you could play for a start. I'm going to use all 3 of my character slots for various different builds so depending on the the type of battle we expect (Once SOV wars start, things like intel will become very important to counter an enemy squad and their known ability for example) i can choose the correct character and build for that particular fight, much like people do in EVE.
As for your AUR and Booster comments i'm not going to bother replying because i'm out of characters and cant be bothered to make another post just for those points. I doubt you'll even pick apart this post and counter it correctly, if anything i'm expecting you to just mash the keyboard and cry. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.26 00:31:00 -
[4] - Quote
I do believe you started the maliciousness first, it's only a few posts above for everyone to see and i certainly made no personal attacks against you, just made several observations and assumptions based on your terrible shitposting.
If you want people to assume correctly, or not make remarks about how your posts come over, it maybe in your interest to spend an extra 30 seconds on your post to tidy it up and make it easier for everyone else on the forums to read. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.26 10:03:00 -
[5] - Quote
I don't have a problem with anyone, just getting my point on the subject across. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.26 13:25:00 -
[6] - Quote
Star Killer 420 wrote:You're DUMB!! It is already low as hell & not all skills are in yet.... You're like the Stupid kid in class that reminds the teacher they forgot to give out homework
Care to actually put any thought and effort into your reasons why?... Or are just going to sperg? |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.26 16:38:00 -
[7] - Quote
lDocHollidayl wrote:I personally think it is fine. But who cares what I think. I can tell you as a player I try to get on for an hour or two a day to hit my SP time. When diminishing SP hits I stop playing...unless I am in a group and having fun. I am not entertained playing alone... but that is not Dust's fault, I do not enjoy FPS's with no peer interaction.
I know many who do as I do.
If you decrease SP gain ...your theory that more players will stick around longer (years) to enjoy the SP is incorrect. They will find another game. Games like this succeed IMO from player interaction and enjoyment. It becomes a social thing. That is why the age is 30 yr olds and COD has 14 yr olds.
BTW I had no trouble reading any posts. Harping on someone's text is pretty lame.
You have a hell of a lot of SP though, i was attacking you earlier with a top tier assault rifle and it was hardly making a dent in your shields, i'd love to know what you're fitting is.
The social aspect of this game will shine when it's released and people to get take part in the overall community, people crying about EVEVEVEVEVEVE all time need to realise that this game IS EVE, or atleast part of it. Dust is not a seperate entity to EVE, they are the essentially the same game just different ways of playing the same game. |
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