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Thread Statistics | Show CCP posts - 0 post(s) |
Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.08.24 21:40:00 -
[1] - Quote
Militia weapons and modules are supposed to have the same effectiveness as the standard items you can buy on the market. The only difference is the high fitting costs of militia items. That's why you want to upgrade to non milita weapons: to free up some cpu/pg in order to fit advanced or complex modules on your drop suit.
Do you realize that militia items are what people will be using the majoritiy of the time given the latest adjustments to market prices? If you nerf milita weapons, everyone who is low on money will be stomped by the non milita players, and chances to gain more money will be worse.
I agree that the scout/shotgun combo seems a bit too effective, but it's only effective at close range. And to be honest, that's what I expect from a shotgun. If you're caught at short range by someone with a shotgun, you die. If you're caught in the open by someone with a sniper rifle, you die. That's how the game works, it should be true regardless of milita or non milita status.
Militia weapons need to stay competitive, because once you fall back to them, you must be able to work your way up again. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.08.24 21:55:00 -
[2] - Quote
STB Vermaak Doe wrote:Citrutex wrote:So let me get this straight,
it is your opinion that in this game, expensive Scissors should be able to beat rock? I'm pretty sure thats how eve goes
Who told you that? I'm pretty sure it's not.
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Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.08.24 22:10:00 -
[3] - Quote
STB Vermaak Doe wrote: The starter fits are suppose to be the back ups as militia will soon be bpc
Is that already a fact? Even if it is, starter fits will still use milita gear and militia weapons, won't they?
About the titan: I don't know how the gigantic weapons of a titan should track and destroy a frigate.Isn't that the whole point of different ship classes, signature radius and tracking speed? You can't get around them, no matter how much money you put into your fitting.
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Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.08.25 12:23:00 -
[4] - Quote
Stile451 wrote: What I believe you are experiencing are players who have skilled up the weaponry, light weapon, and shotgun proficiencies to get the best out of the weapon - even militia weapons are dangerous in the right hands. My weaponry skill is at level 5 which gives me a 15% damage bonus and I have no SP in shotguns or light weapons.
I bet on that, too. If the OP thinks shotguns are too powerful, maybe a look at shotguns in general is in order, but certainly not at the milita weapons in particular.
And to end the titan-frigate argument: an expensive titan will most likely wreck a low-end titan, but that's not the point. Citrutex was talking about expensive scissor vs cheap rock, not high-end rock vs. low-end rock. Your SMG should always beat a sniper rifle in CQ, no matter how high-end the sniper rifle, just like a sniper rifle should always beat the SMG at long distance, no matter how high-end the SMG. The same applies to ARs and shotguns. If this principle holds true, everything is fine, if it doesn't, the weapons in general need to be balanced better agains each other. It has nothing to do with weapons being militia or prototype. |
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