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STB Vermaak Doe
558
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Posted - 2012.08.23 21:54:00 -
[1] - Quote
Since scouts get the highest shield regen, give heavies the highest armour regen and go down in a similar way shield regen goes down from scouts.
Any thoughts |
STB Vermaak Doe
558
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Posted - 2012.08.23 21:59:00 -
[2] - Quote
Sees-Too-Much wrote:Scouts are lone wolves of sorts, so they need so be able to survive by themselves. Heavies are made to work in groups, and should have a logi to rep them.
That said, you could just fit an armor rep to your heavy suit.
No one is suppose to be a lone wolf in this game. I generally chose armour plates because i have a logi with me but it's amarr made for (insert amarr god name) sake, they should have it built in |
STB Vermaak Doe
558
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Posted - 2012.08.23 22:03:00 -
[3] - Quote
Mavado V Noriega wrote:STB Vermaak Doe wrote:Since scouts get the highest shield regen, give heavies the highest armour regen and go down in a similar way shield regen goes down from scouts.
Any thoughts no negates the purpose of the rep tool tbh and would just make gunfights extremely long if ppl didnt need to fit the passive modules to regen armor and the passive ones are just fine giving a heavy super armor rep will take away some of the teamwork needed to play a successful heavy heavies and logis go hand in hand with built in armor reps he wont need a logi tbh
Right now shield tankes get a built in advantage. It wouldn't have to be a super high regen. Maybe start at below the assault's shield regen? Give ways to improve the idea instead of complete bashing |
STB Vermaak Doe
558
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Posted - 2012.08.23 22:21:00 -
[4] - Quote
Mavado V Noriega wrote:Iron Wolf Saber wrote:A scout is designed to be eyes ears and fangs away from the group. He is to help the main group by causing distractions mayhem and over stress hostile forces. He is also to report enemy movement, targets, weapon load outs, inbound threats well ahead before the main group meets up to them.
Killing things is just a bonus LOL not how it is currently in the beta with the hit detection scouts are ur main offensive unit in the beta lol @ OP once again NO as someone said heavies are buffer tanks and scouts also dont start off with 700 shields just put some passive modules on and get a logi to stick with u
A heavy with an armor regen would still be less than the scouts shield regen |
STB Vermaak Doe
558
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Posted - 2012.08.23 22:27:00 -
[5] - Quote
What about a bonus that you get for using an armor rep while in a heavy |
STB Vermaak Doe
558
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Posted - 2012.08.24 00:56:00 -
[6] - Quote
Chao Wolf wrote:My 0.02 isk give heavies damage resistance.
This^^^ even as modules it would be great |
STB Vermaak Doe
558
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Posted - 2012.08.24 06:44:00 -
[7] - Quote
Ten-Sidhe wrote:In EvE armour reps and shield boosters don't work passivly, but an undersized one uses so small of cap(eve's power resource) it can be left on(perma run). This seems to be what the dropsuits get, vehicles only get the other type.
So It would be nice if added large shield booster: works like vehicle one but for dropsuits, more usefull for type2 assualt and heavy since scout has fast regen small shield booster: adds set shield hp/sec like dropsuit armour rep, for vehicle in hav and lav size and for dropsuits large armour repairer: like vehicle repairer but for dropsuits Armour and Shield resistance modules for dropsuits a dropuit damage control module, in high slot like the vehicle one
Resitances are hidden right now, in EvE armour had higher resistance then shields
I really like this post. The current repair takes way too long and i have cpu/pg to spare |
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