|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.23 08:22:00 -
[1] - Quote
A little bit of info about myself: I have played video games since forever. IGÇÖve played EVE since 2004. I have played professional Counter-Strike 1.6 and Team Fortress 2. I am one of the 24 people who won the DUST tournament at this yearGÇÖs EVE Fanfest. I am a programmer and IGÇÖve worked at companies much larger than CCP. IGÇÖve been in betas and even alphas before..
Disclaimer: may contain profanity.
Now that we know each other a little bit, let me say this: DUST is a ******* JOKE. CCP has been working at this game since what, 2009? And all you came up is this half baked piece of ****? IGÇÖve never in my entire life screamed so much profanity at my TV screen while playing a videogame. The game is utterly broken, unbalanced, crawling with bugs and broken. Yes I said that twice. ItGÇÖs really b0rked. I just got disconnected from an active battle while trying to issue commands as a squad leader. I noticed my clip wasnGÇÖt depleting and then I was presented with the controller schema screen with the loading animation and it sat there until I decided to force quit. I am trying really hard to play and enjoy this game. But itGÇÖs doing everything it can to stop me.
Let me substantiate my previous statements with a couple of examples. First and foremost, FPS mechanics. TheyGÇÖre non existent. Hit detection. 3 years of development and rounds still donGÇÖt hit players. Remember at the Fanfest where 90% of the player had godmode, so you didnGÇÖt do any damage to them? Well, 5 months later and you still didnGÇÖt fix it. IGÇÖve emptied a magazine on a still player, watched his shields glow as my bullets were deflecting off of it and yet his shield bar didnGÇÖt budge. Really? Really?! You want to put the best FPS out on the market and you still havenGÇÖt made shooting other people work?! |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.23 08:23:00 -
[2] - Quote
Minimap. ItGÇÖs the most useless piece of garbage IGÇÖve ever seen. When you spawn on a skirmish map for the first time, you have no idea where the objectives are. The minimap doesnGÇÖt show them, so you literally have to do a 360 in order to figure out which way to go. Then you have the player indicators. Enemies seem to appear on the minimap out of nowhere, even though no one has spotted them. I once spawned between the hills. Literally. Between the hills. There was no other player visible as far as I could see. Yet, a tank appeared on the horizon and blapped me with 2 missiles. Why? Because I was showing on its map. Why? Because. I didnGÇÖt shoot, no one saw me, there was NO ONE BUT ME AND THE TANK AND I WAS SITTING BETWEEN 2 PILES OF DIRT. But still, the tank was able to headshot me from the other side of the map, WITHOUT EVEN ******* HAVE A VISUAL ON ME. *slow claps* *slow claps*
Spawning. Great job CCP on this one. Great job. YouGÇÖve went from fixed spawn points, which you admitted were bugged, to spawning between a blob of enemies. Oh yeah. Biggest improvement ever. And when youGÇÖre not spawning in front of the enemyGÇÖs weapon barrell, you spawn on the other side of the map. Wow. Just wow. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.23 08:23:00 -
[3] - Quote
Balanced game. DUST is not one. You had people complain about too many dropships, so you went and made them unflyable. Too many tanks I hear? Ok, letGÇÖs make them very expensive. Sounds fair. But wait, thereGÇÖs more! LetGÇÖs make everything so expensive, that when a talk does show up, everybody will only afford a militia swarm launcher, so the tank driver can just laugh and steamroll everyone. Kinda like they did before, right? Quoting the forums: GÇ£I think you don't see a lot of higher tier AV weapons because of how expensive they are, and how much easier to lose the isk then you are in a high tier tank right now.GÇ¥ Btw, I'll give you a beer if you tell me you've read this sentence. You stated that a new player should be able to pick up the controller and start playing DUST. HOW THE **** IS ONE SUPPOSED TO DO THAT, WHEN YOU HAVE PEOPLE SPAWNING OP TANKS AND ALL YOU HAVE IS A POTATO SLINGSHOT?
Reading through the forums I see that you only got 2 builds before the big release. The last build made everything prettier and fixed nothing. In this rhythm, youGÇÖll be the laughing stock when DUST gets released. YouGÇÖd think that a company like CCP that went through the monocle fiasco with EVE would have learned how to make games by now. Another quote GÇ£u would think that from 2009 the foundation and core mechanics would be the 1st **** they worked onGÇ¥. You would think wrong. Apparently lens flare and aurum are way more important.
How do you think youGÇÖll ever make DUST a successful FPS if you canGÇÖt even get the core mechanics working AFTER SO MUCH DEVELOPMENT TIME. I wonder how you even started working on DUST. Did you try and make the models and textures first, then thought you should add flares and bloom and shortly before the first beta came out, thought it would be a good idea to do the shooting mechanics? Honestly. Look at Counter-Strike: Global Offensive. First they made sure that every bullet lands where it should every ******* time. Then they started adding guns and tweaking them. Your response to the dozens of posts complaining about tanks being unbalanced? Add another tank. Who the **** approves this kind of decisions? |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.23 08:23:00 -
[4] - Quote
CCP, either you get your **** straight and make this game into the gem every gamer is dreaming of, or youGÇÖll fall on your ass so hard that no one will ever agree to support you in making any more games. You are clearly rushing DUST to its inevitable doom. Take your damn time and make it work. DonGÇÖt arrive at the release party with your underwear on your head. Seriously, stop adding features over rubble and take your time to build a strong foundation. And listen to the people who post on these godforsaken forums, they actually know how an FPS should be made.
GÇ£squad spent more time relogging than playing, then ppl just gave up..GÇ¥ |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.23 23:31:00 -
[5] - Quote
My tone was intended to stir things up a little bit. There are a lot of other nice threads which give precious feedback about what's wrong with the game and what should be improved, yet they seem to get very little attention.
Axikal Fiervind wrote:And yet, it plays well. Perhaps you just are terrible at the game despite your so-called "history" of gaming. Next time, learn how to play.
Yes, it obviously is my fault that the game disconnects me in the middle of a battle. Stop pressing the 'insert-learn-to-play-sentence' button and read my posts. You could've gotten a free beer if you did.
dust badger wrote:maybe hes shooting his own team thats why he sees the shield effect and the health bar go down, because i have no problem now.
The fact that he swung violently, startled by the noise of me desperately trying to kill him and one shot killed me with his shotgun should be enough proof that he was indeed an enemy.
Maxious30 wrote: I read that sentence.
Free virtual beer for you! At least someone bothered to read my posts before blindly saying gtfo.
EnglishSnake wrote: I doubt he has won anything in his life let alone the fanfest tourny and professional TF2 lol no, so far i just think he is full of ****
...i doubt hes a programmer and worked anywhere unless hes worked for zipper then i can understand why he seems to ride short bus
Has to be a troll
Would you like me to send you my CV? Maybe a picture of some trophies and medals? This is by no means a way to show off. I included that information so you know that it's not another 14 year old posting about how he can't kill heavies with only one shot.
Dzark Kill wrote:The OP will never be happy until you give him unlimited HP and enough damage to 1 shot kill everyone on the map without having to aim at them. that way his ePeen can be proven with a high K/D ratio.
Far from the truth. I did not complain that I suck at the game, actually I don't, I've been top 3 every match since the Precursor patch. I even have a thread where I'm a strong advocate for removing the K/D ratio and replacing it with objective points, kills and assists etc.
I am complaining about how the development is going. Adding features over broken mechanics, without a solid foundation is not the way to go. And someone said that the foundation should be the link to EVE. Yes and no. First and foremost, this is an FPS. Where people shoot each other and expect them to die if they empty a clip between their eyes. Starting this project without any prior experience and not getting the core FPS elements right is a huge mistake. You can not build on something that masquerades as an FPS when you still haven't ironed out hit detection.
This is a beta yes. But a beta should already have the first step completed and running, which is the FPS part. A stage where you don't even have the simplest of things working is called an alpha. Sure, a disconnect here, a bug there, a crash there, it's all good. But after 3 years of development, it's unforgivable that you still have hit detection problems, yet the graphics are more beautiful than they need to be.
I know I've pissed a lot of people today with this thread, but if things don't take a turn for the best, I'm afraid this won't end well for CCP. No matter how cool orbital strikes will be. I love CCP and I love the concept of DUST. I just don't see it leading anywhere good if the devs don't refocus on what's important.
P.S: thank you kind sir dev/gm who unlocked this thread. Pardon me for my tone but it was with good intentions. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.25 04:24:00 -
[6] - Quote
Look at the mini map in Counter-Strike: Source. It's amazing. When any of your teammates spots an enemy, it shows on the map. If your teammate dies, it shows as a blue X for a few seconds. If an enemy dies, it shows as a red X for a few seconds. If you're out of range of these events they will be shown at the edge of the minimap.
If you hide behind a corner and nobody sees you, you DON'T show on the map. Ever. It makes perfect sense. Why can a tank see me, when i can't see it? Also, splash damage through walls is ludicrous.
As for adding more features before existing ones are polished, I understand this kind of work flow [1], but CCP is doing it way too fast. Fix the big bus before you roll out a new feature, do some regression testing ffs. You're rushing the development to meet a certain deadline. There should never have been a deadline in the first place. That way you could implement a feature, polish it, iterate on it, then build on it. Not put out 10 features, break the previous 5, add another 2 and hope for the best.
As someone said in another thread, "this is a beta" ain't cutting it anymore. It never even reached the state of beta. We're still in a glorified alpha.
[1] http://www.ibm.com/developerworks/rational/library/4243.html |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.25 05:09:00 -
[7] - Quote
STB Vermaak Doe wrote: If it's a joke, why are you on the forums troll?
Because I want DUST to be the greatest game ever as much as the next guy. |
|
|
|