Tebil Gurn
ZionTCD Legacy Rising
40
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Posted - 2012.08.23 06:48:00 -
[1] - Quote
I want to address all of your points, because I agree with some and disagree with others. Voice works great when people use it, though it could benefit from it being more apparent that push to talk is enabled by default and what the key is. I don't use a KB/M but I noticed in another thread someone said that push to talk doesn't work with that setup, or that they couldn't figure out how to get it to work. You don't have to spend money to purchase voice chat, the only thing you get with the UVT is the ability to voice chat with people outside of squads or battles, the squad and battle voice chat is included for free. The best use I can see for UVT is squad leaders coordinating with commanders of multiple battles, or with ships in orbit to coordinate fleet battles or orbital bombardments/strikes.
Clans in DUST, as in EVE, are called Corporations. Support isn't implemented yet but will be either at release or within a few months of release, depending on which reports you follow. I think I've seen both as official info from CCP though I could be wrong and would be interested if someone could drudge up the answer to that one. I imagine it'll be similar to how corps are implemented in EVE, and it's a large part of what I'm looking forward to with DUST.
I also played MAG extensively, I think that until recently it was the most fun FPS on consoles, at least for me. I enjoy the objective based team play and even though some others didn't like them I loved the massive battles. I also loved how easy it was to heal and revive people, though you still had to switch to the windex gun to use it. I think the system currently in place with DUST where you have to switch to the nanite injector is a good one, though it could be a slightly faster switch in my opinion. I'm not playing logistics this build, though I dabbled a little in the last build, but I always try to give the maximum time allowed if anyone is even remotely nearby so that I save the ISK from my fit and give my teammate some SP. Unfortunately, 95% of the time it seems like even though someone capable of reviving me is around and all enemies are taken care of, I don't get revived. Usually they either hop back into their vehicles (at this point, almost always a LAV) and drive away. It's discouraging but I'm hoping that things go the way they did in MAG where people started realizing that getting revived is better for everyone and they'll start waiting longer to be revived and make an effort to revive others when they can. That part of the build is new and I suspect that most people are still used to the system the way it was in the last build, so hopefully they'll come around.
tl;dr I think logistics and voice as a whole are fine at this point, though minor adjustments like switching to the nanite injector slightly faster or providing more obvious instruction on the use of the voice options and buttons would be a welcome change. |