Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.23 18:56:00 -
[1] - Quote
It's a long way off, but I see DUST more generally as an expansion of EVE into the realm of first-person assault-action. Which means a few years in the future, if we make it that long, DUST has the possibility to expand into capturing space structures, sabotage, theft, and other possibilities that don't involve space-flight. It would require a crazy amount of development, though, and DUST requires at least a couple years of work before they would even start. But if this is successful, a more integrated EVE/DUST universe is definitely in the cards, IMHO. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.24 17:57:00 -
[2] - Quote
Altman Stormsinger wrote:i'd like to see some asymmetrical combat.
say there's a squad of 6 or clones disguised as civilians that just wear shield gens - no armor and with only a sidearm. it's their mission to take out a generator or turn off life support or something while a security team has to hunt them down and capture (using either some new type of non-lethal weapons or normal weapons with stunner rounds) without killing civilians.
the "terrorists" get points if they can either kill (to prevent interrogation) or free a captured comrade, but if security brings a terrorist to a checkpoint they can i.d. a new terrorist.
it would be an intense mindgame of watching the npc population to see if any of them are paying too much attention to the various objectives or trying to get around a scanning checkpoint that would reveal them vs a team that is underpowered but has the advantage of surprise and stealth.
anyone up for some spy-games? Every play the Assassin's Creed multiplayer? It's very difficult to implement this so that the PCs can blend naturally. Love the idea, but it's a long way off, if ever.
I think there's a lot more to be explored with infiltration as is before we get into complex AI models like this. Say you have a big complex, for example, and you know there's a team of six enemies dropping somewhere in the complex to complete an objective, but there are many routes they can take and several optional objectives to protect in different locations (security systems, etc.) that make it much easier for them to take the final objective. Go. |