Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.08.27 11:41:00 -
[1] - Quote
Most 'over-powered' weapons/vehicles problems I've heard of can easily be countered with teamwork. One squad that communicates can cause snipers to run for cover. This comes from someone who has sniped and counter sniped from afar and from the middle of firefights with his team. No lone wolf is a match for a coordinated pack. And, if the whole enemy team tries to snipe, there are plenty of ways to clear out idiots trying to hide in the hillsides.
My point is that the ways to make sniping unappealing to the majority are already there, it's up to the players to make use of them. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.08.28 07:56:00 -
[2] - Quote
Fivetimes Infinity wrote:I'd say not easily, no, but even if that were true, is that a good thing? If a sniper takes you down, tell your team's sniper(s) and they will look for him and take him out. Sounds easy enough to me.
Fivetimes Infinity wrote:Should a sniper require coordinated people to effectively dislodge from some crevice in some corner of the map? Quite frankly, yes. Part of a sniper's job is to find a relatively safe place from which to report enemy movement and provide cover for his team. Those who just shoot at random targets attract attention and get themselves killed. And teamwork is an important part of success in Dust. When the game launches, people who refuse to be part of a team will have trouble finding work.
Fivetimes Infinity wrote:But what are we trading for the benefit of being so demanding for people to deal with? Mobility and field of view when lining up a shot. Armor. And if you to add armor you sacrifice even more mobility, making it diificult to move out of a dangerous situation.
Fivetimes Infinity wrote:This, really, is the problem. We're getting all these massive perks -- firepower and safety, low ISK and SP demands -- for free. We're not laying anything on the line, unlike someone in a tank or whatever. There is no great loss even if someone, your coordinated team of enemies, manages to kill you. Few thousand ISK down, but how many people have you killed? How many more will you kill before another team is mustered to deal with you? We're paying dimes and we get to be gods. Fair enough. But, instead of reducing a weapon's effectiveness, why not make the weapon more expensive? That's what they did with HAVs and dropships, and now you see a lot less of them on the battlefield. Then when incompetent snipers keep getting killed by competent players, they'll move on to the next fad. I would like to add that most of your argument hangs on the assumption that everyone finds sniping (especially with a mouse) to be as easy as you do. From my experience this does not seem to be the case. Granted, I don't know what equipment they use, but most of the snipers I encounter range from average to mediocre. The lack of a flood of expert marksmen indicates that a crappy sniper is a crappy sniper, regardless of the controls they use. |