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Stile451
Red Star.
76
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Posted - 2012.08.23 04:38:00 -
[1] - Quote
So you want to punish every sniper because the mouse is overpowered? That is not how to fix a problem with one peripheral that not everyone has.
1. The sniper rifle is a railgun(which is actually being developed - at least according to wikipedia) with a velocity of 3500m/s. Assuming that the longest shot you're going to make is 1000m, that means the bullet will be traveling for a total of 0.29 seconds. Assuming you're not jumping or falling when you take the shot the initial velocity towards the ground will be zero. Using the standard equation(which will be slightly off as ballistics are more complex):
Bullet Drop = 0.5 x gravity x time squared D=0.5 x 9.8m/s/s x 0.29s x 0.29s
D=0.0044 meters for every 1000 meters. 4.4 millimeters. Nothing.
Edit: going over my numbers again this should actually be .412m over 1000m(I have no idea where I got 4.4mm from - I even remember doing the math multiple times). Using the correct number of 2500m/s it's .784. It's a reasonable bullet drop but I believe it would be less.
2. It's a sniper rifle, not a laser tag gun. If every time you took a shot someone would come to find you nobody would play as a sniper(cheers and applauds from those who don't know how to counter a sniper, I'm sure).
3. Once the marketplace opens up then we might want to look at this. We're very early in the current build and nobody has enough money to get out of the militia suits for more than a round or two. Basic suits are enough to not get one shotted by militia rifles and advanced suits by the charge and prototype rifles, but as I said nobody can afford them. |
Stile451
Red Star.
76
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Posted - 2012.08.23 07:00:00 -
[2] - Quote
Fivetimes Infinity wrote:I'm not sure what the alternative would be. You can't leave sniper rifles as powerful as they are for people who are using mice. I think sniping being over-nerfed is better than it being under-nerfed, as powerful sniping makes the game less fun for a lot of people, whereas weak sniping makes it less fun for just snipers. Seeing as it's a control issue then maybe do something to the mouse controls such as adding a permanent sway when a mouse is used.
Quote:It's a video game, the sniper rifle is whatever they want it to be. True enough, just going by the current lore.
Quote:Shooting your gun wouldn't summon a magical sniper-finding assassin, you'd simply make it easier for people to find you and kill you. Snipers would find themselves in greater danger overall, which is a positive change. I honestly don't know why I'm discussing this one as currently they never even look up to find your arrow, it's only other snipers that are actively looking for you and for that we also have the muzzle flash in addition to the arrows. |
Stile451
Red Star.
76
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Posted - 2012.08.24 02:33:00 -
[3] - Quote
Fivetimes Infinity wrote:You'll hopefully note I'm specifically referring to using a mouse to snipe. DS3 I'm not sure about as I am not very good at console controllers, but with the mouse it is absolutely not difficult to kill people and isn't anything like being "just fine".
The one-shot-kill stuff, as I mentioned, is primarily a charge rifle issue. Very few non-heavies can survive a charged shot. I think the game moving toward a system of sniping where only significant gear/skill disparities or headshots produce one-hit-kill sniping would be a good way to handle it. Right now it's pretty well anyone not in a heavy suit that goes down in one hit to a charged rifle. It's not as easy with the DS3 as the precision of the mouse is much better. It can take several seconds to line up a shot on a stationary target(especially if they're at the visual limit).
I found that today the charge sniper does not give one hit kills on everyone(currently it seems it's about 7 out of 10 are one hit kills, and usually 1 of those 3 is not in a heavy suit). For those that you need to take that second shot at you are at a big disadvantage as you have to charge before shooting again unlike the other rifles - this should give your target plenty of time to get moving. I have a feeling that this will balance out when people can afford better suits and modules. |
Stile451
Red Star.
76
|
Posted - 2012.09.05 05:30:00 -
[4] - Quote
I reran my numbers and found they were erroneous(either I screwed up then or I screwed up now). The drop over 1000m would be 0.78m using the game lore of 2500m/s(I used RL speed originally). Not too huge but the difference between a head shot and a body shot. The flight time would be 0.4s. I could get used to the bullet drop and minor lead time.
I still don't like tracers but I don't mind the idea of crouched sway(even on everyone) if it could be removed entirely using the proficiency skill. |
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