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![Aldz D Aldz D](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Aldz D
Crux Special Tasks Group Gallente Federation
49
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Posted - 2012.08.22 07:53:00 -
[1] - Quote
Been playing since the first wave of beta keys were given ,
and I have seen how drastically this game has improved from Slideshow Bob to Breaking Bad ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
but there is still one annoying thing that is killing the element of surprise, the sneakiness,being an assassin and that is the red indicator on top of you....even behind mountains, buldings, top of a 100ft complex the red indicator sometimes is quite annoying if you wanna sneak thru a wave of enemies and flank them or sneak to each objectives without alerting them with your presence,,,,,,,i know that people don't want this game to be a similar shooter like battlefield,halo or cod,, but as an fps player,,,,i would like this game to add a very useful thing in combat and that is the spotting system from bf3,,,,,,
rant ,reply,respond if you think this idea is good
would love to hear feedback... |
![Carilito Carilito](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.22 07:56:00 -
[2] - Quote
Upgrade drop suit command to 5 and your a ninja in recon |
![Sha Kharn Clone Sha Kharn Clone](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.22 07:56:00 -
[3] - Quote
Yep we all show up waaaay to easy on the scanners so +1 |
![Aldz D Aldz D](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Aldz D
Crux Special Tasks Group Gallente Federation
49
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Posted - 2012.08.22 08:01:00 -
[4] - Quote
Sha Kharn Clone wrote:Yep we all show up waaaay to easy on the scanners so +1
yeah if they wanna have that kinda stuff where you can see, locate enemies or someething..they should make it a gear or an upgrad skill cuz is kinda annoying to pop out of nowhere and see the tank aiming at you straight cuz he notice that red indicator and just waited until i pop out |
![Carilito Carilito](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.22 08:01:00 -
[5] - Quote
Only if your moving to fast and we will get cloaking soon. |
![Aldz D Aldz D](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Aldz D
Crux Special Tasks Group Gallente Federation
49
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Posted - 2012.08.22 08:04:00 -
[6] - Quote
Carilito wrote:Only if your moving to fast and we will get cloaking soon.
oh god not cloaking lol.......hope it is just some cloak over time or something....cloak on vehicles is a better idea but cloaking upgrade?...that was the thing that mess up crysis 2 and killzone 3 ,,, |
![Kleanur Guy Kleanur Guy](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.08.22 08:05:00 -
[7] - Quote
Agree. Should only come up if we are spotted or shoot or throw a grenade or something. |
![Song Soulfire Song Soulfire](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Song Soulfire
Circle of Huskarl Minmatar Republic
44
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Posted - 2012.08.22 08:15:00 -
[8] - Quote
if its anything like cloaking in EVE, then cloaking will impart a massive movement rate penalty, so like much else in this universe, its all about the upside and downside.
from what i've garnered here and there: the scout suit has a passive bonus to detection, which is why scout suits can see the red chevron even if that player isnot within draw distance.
if no one is looking directly at you, and you are not moving, you're indicator will disappear.
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![Carilito Carilito](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.22 08:17:00 -
[9] - Quote
The hills will be filled then... |
![Chris Ridgeway Chris Ridgeway](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Chris Ridgeway
42
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Posted - 2012.08.22 08:20:00 -
[10] - Quote
I don't like the indicators myself. However, I don't like spotting systems. People would be a whole lot more cautious and tactical, and work as a unit if you didn't know where everyone was. Personally, I think you should only be able to see the people in your field of vision. And if you turn your head you don't see them anymore. So you have to remember where they were, which direction they were going, and what route they were likely to take.
Luckily this game doesn't have killcams. That's the most hand holding thing Ive ever seen in my life. But like the little red indicators, and killcams, got to make the game easier for the kids. God forbid people be cautious and work as team and use some strategy. If it ain't easy nowadays it ain't worth playing apparently. |
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![Song Soulfire Song Soulfire](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Song Soulfire
Circle of Huskarl Minmatar Republic
44
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Posted - 2012.08.22 12:17:00 -
[11] - Quote
Chris Ridgeway wrote:I don't like the indicators myself. However, I don't like spotting systems. People would be a whole lot more cautious and tactical, and work as a unit if you didn't know where everyone was. Personally, I think you should only be able to see the people in your field of vision. And if you turn your head you don't see them anymore. So you have to remember where they were, which direction they were going, and what route they were likely to take.
Luckily this game doesn't have killcams. That's the most hand holding thing Ive ever seen in my life. But like the little red indicators, and killcams, got to make the game easier for the kids. God forbid people be cautious and work as team and use some strategy. If it ain't easy nowadays it ain't worth playing apparently.
yet to be released: active scanners... only a guess but i'd say its like a nanohive item that gets dropped, and lights up a large chunk of map with little red chevrons... welcome to the future!!! |
![Tony Calif Tony Calif](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.22 12:31:00 -
[12] - Quote
Stupid idea. In any clan/corp war you will be called out. Back to MAG... So there was this thing yeah, called a jammer, right? It stopped you showing up on the map. Which was cool. You used it 24/7 once you got it and stabbed people all day. It was great. Then you played a clan battle an everyone took off their jammers. Why? Because PROPERLY coordinated teams dont need a minimap. if I need to shoot you, I can't shoot the red arrow either. Btw wtf are you doing "sneaking around"? Immortal clone? Grow some militia balls! You don't need a red arrow on your head for me to spot you and call you out. Or come to you with my shotty.
Just my opinion. |
![JohnJones Shrapnel JohnJones Shrapnel](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
JohnJones Shrapnel
17
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Posted - 2012.08.22 12:38:00 -
[13] - Quote
Chris Ridgeway wrote:I don't like the indicators myself. However, I don't like spotting systems. People would be a whole lot more cautious and tactical, and work as a unit if you didn't know where everyone was. Personally, I think you should only be able to see the people in your field of vision. And if you turn your head you don't see them anymore. So you have to remember where they were, which direction they were going, and what route they were likely to take.
Luckily this game doesn't have killcams. That's the most hand holding thing Ive ever seen in my life. But like the little red indicators, and killcams, got to make the game easier for the kids. God forbid people be cautious and work as team and use some strategy. If it ain't easy nowadays it ain't worth playing apparently.
Have to agree, it really take from the hunting experience when you automatically know where everyone is.
I have a feeling the whole spotting system you find in most fps's these days are for those who don't use mic's, which there are a lot of. Which is a shame really, I feel the only way you should know whats going on outside your immediate area is through voice communication. Force the player to work with his squad and team or face the constant threat of being ambushed.
And kill cams!! oh how I hate them. I feel that they are the biggest hand holders in shooters these days, well that and over aggressive aim assist.
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![Iron Wolf Saber Iron Wolf Saber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.22 13:23:00 -
[14] - Quote
I do find it rather annoying that it works too well with visual but 0 effectiveness on audio. |
![HowDidThatTaste HowDidThatTaste](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.08.22 13:51:00 -
[15] - Quote
If we didn't have these red dots imagine what comms would be like.
Yes the sniper is on the hills to the east Which hill you know the one with the pointing hill and the path
We need grid overlays! Just to communicate better. Then we can eliminate those red dots over our heads,
Have them only show up when you you shoot or run, sound familiar? |
![Maximus Stryker Maximus Stryker](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.08.22 14:30:00 -
[16] - Quote
Carilito wrote:Upgrade drop suit command to 5 and your a ninja in recon
that and it varies for each of the four suits. and i believe the ranking is as follows
Scout - least signature Assault Logi Heavy - greatest signature
if you are a scout, it goes away as soon as you turn a corner or go behind an object instantly and if you are assault with command 5, it is almost the same, slight delay. At least that is my experience. |
![Bwooticus Bwooticus](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Bwooticus
10
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Posted - 2012.08.22 14:40:00 -
[17] - Quote
This is the future, wireless communication between soldiers is the norm. Huds are a given. If soldier A sees you then you will damn sure be seen by every suit soldier A is connected to. Not being seen or pinged should require a significant investment in electronic equipment and skill. |
![fred orpaul fred orpaul](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.08.22 15:52:00 -
[18] - Quote
I had dropsuit command 4 and when I turned a corner if I wasnt seen after they turned the corner they would stop following. as a scout this skill is a must and is what you want |
![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.22 15:57:00 -
[19] - Quote
Aldz D wrote:Carilito wrote:Only if your moving to fast and we will get cloaking soon. oh god not cloaking lol.......hope it is just some cloak over time or something....cloak on vehicles is a better idea but cloaking upgrade?...that was the thing that mess up crysis 2 and killzone 3 ,,, How the hell did cloaking mess up Crysis 2? Personally, I'd be more a fan of a cloak that has no duration limit, but decreases in effectiveness if you move faster, and requires you to holster your weapons so you'd have a delay before you could re-engage after de-cloaking. |
![Icy Tiger Icy Tiger](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Icy Tiger
496
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Posted - 2012.08.22 16:36:00 -
[20] - Quote
Mobius Wyvern wrote:Aldz D wrote:Carilito wrote:Only if your moving to fast and we will get cloaking soon. oh god not cloaking lol.......hope it is just some cloak over time or something....cloak on vehicles is a better idea but cloaking upgrade?...that was the thing that mess up crysis 2 and killzone 3 ,,, How the hell did cloaking mess up Crysis 2? Personally, I'd be more a fan of a cloak that has no duration limit, but decreases in effectiveness if you move faster, and requires you to holster your weapons so you'd have a delay before you could re-engage after de-cloaking. There was extremem camping and no one used anything else. |
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![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.22 16:39:00 -
[21] - Quote
Icy Tiger wrote:Mobius Wyvern wrote:Aldz D wrote:Carilito wrote:Only if your moving to fast and we will get cloaking soon. oh god not cloaking lol.......hope it is just some cloak over time or something....cloak on vehicles is a better idea but cloaking upgrade?...that was the thing that mess up crysis 2 and killzone 3 ,,, How the hell did cloaking mess up Crysis 2? Personally, I'd be more a fan of a cloak that has no duration limit, but decreases in effectiveness if you move faster, and requires you to holster your weapons so you'd have a delay before you could re-engage after de-cloaking. There was extremem camping and no one used anything else. Huh, I guess I didn't play it long enough. In any case, my style was to use a suppressed SMG with the sprint and cloaking duration mods and run full tilt around the map and gun people down from behind. |
![Carilito Carilito](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.22 16:41:00 -
[22] - Quote
Im sure CCP will not allow the Crysis 2 ghost hunts to carry on in this game. |
![Needless Sacermendor Needless Sacermendor](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Needless Sacermendor
98
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Posted - 2012.08.22 17:20:00 -
[23] - Quote
Easy ... make the clock module cost 5 mil isk :-) |
![Bwooticus Bwooticus](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Bwooticus
10
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Posted - 2012.08.23 02:57:00 -
[24] - Quote
Darn 5 million isk clock, must be a government contractor. |
![Encharrion Encharrion](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.08.23 03:25:00 -
[25] - Quote
I'm hoping for a cloak that is a piece of equipment, with unlimited duration, and no sprint. It would be balanced because you would have to have the equipment out before you could cloak, and you wouldn't be able to cloak with a weapon out. |
![Leo Plaude Leo Plaude](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Leo Plaude
Crux Special Tasks Group Gallente Federation
11
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Posted - 2012.08.23 03:38:00 -
[26] - Quote
The skill to reach cloaking will probably be well buried, so I wouldn't worry about EVERYONE having a cloak. **** expensive, and if it's anything like EVE, they could make it impossible to fit on non-specific dropsuits due to PG/CPU demands.
Considering all the Dropsuit Modules are passive and the Equipments are Active, my money goes to Cloak being a peice of equipment. |
![TiMeSpLiT--TeR TiMeSpLiT--TeR](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.08.23 05:05:00 -
[27] - Quote
Without the indicator, you'll be having trouble looking for enemies. Don't let any enemies see you, because everyone are synchronize each other. What they see, you see. |
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