Altessan Vigarde
Crux Special Tasks Group Gallente Federation
84
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Posted - 2012.08.22 04:51:00 -
[1] - Quote
Bubba Brown wrote:this is for all the completely useless or unusable items in the game this includes any item, weapon, equipment, vehicle, you name it post the item, and a sentence or two or reasoning why you want it to be added to either list keep in mind this is to be expected. as any EVE players know, CCP is probably the worst game balancing developer in the industry, and leaves entire swaths of the ships and modules in EVE unusable because of it.
- Heavy Machine guns: very low damage, compared to other close range items like the shotgun. very heavily influenced by bad hit detection so most hits miss, so the effective damage is even lower. paired with heavy dropsuits so effectively even worse. both of the variants are bad as well. Even the advanced level HMG has difficulty taking down a militia assault suit if he strafes even slightly
- Mass Driver: low damage, even with skills and damage mods, too small a blast radius. all three of the variants fail to overcome this. the breach variant requires too high an accuracy to be viable with bad hit detection, and the assault variant does too little damage.
- Heavy Dropsuit: because of bad hit detection, these lumbering giants are damage sponges as opposed to the invincible Scout dropsuit. They have very little mobility which makes it difficult for them to operate in the close quarters required for most of their weapons (see, HMG), and the gargantuan turning radius means you will always die to people who shoot you from behind. always.
- Submachine guns: contrary to last build, SMGs have been nerfed into not entirely uselessness, but very difficult to use cost effectively. Their very hard range falloff, and high susceptibility to bad hit detection contributed to this.
- Dropships: extremely difficult to fly, very easy to kill. CCP's changes to the dropship controls have made them less capable in the air, and much more prone to sudden crashes from friendly railgun fire making them spin into the nearest mountain side. Usually when the controls of something become more complicated, it becomes more capable. the dropships controls have become both less capable and more complex somehow. They also cost way too much to get used to the controls without going broke.
here's hoping CCP listens and knows how to balance these weapons out of useless land, but don't hold your breath.
I'm going to disagree on nearly every count. I've played matches where Heavies were dominating with Heavy machine guns. Particularly the Broadside HMG seems to be very effective. The trick to the HMG is that with a shotgun you can only kill on person at a time, but with a HMG you can tear through entire squads. As for Heavy many have survived both barrels of my Breach shotgun with no problem. As for being vulnerable from behind that's the point, that's their weakness, and that's why a Heavy needs a squad behind it can prevent flanking.
Don't know much about Mass Drivers, but as far as I've seen them used they appear to have glitch issues, not balance issues.
As for submachine guns, speak for yourself, when I see Scout running at me with a spitfire i treat it same as a Heavy with a HMG, I back up quick and keep firing.
And finally I don't know much about dropship issues so can't speak for that.
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