|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.21 13:57:00 -
[1] - Quote
The new maps, expanded skirmish and the overall graphics update complete with mood and weather effects kick ass but its the gameplay which is annoying me atm
Now we have aload of snipers hiding in the hills trying to OHK everything because everyone is in milita stuff and my AR cannot shoot past 50m anyways
Hit detection comes and goes, scout suits still the main problem with it so why ami not suprised that i see more scout suits tbh, tho its not as bad as last build you can kill them more often but its still annoying
It now feels like i get punished for ADS, espc when i get shot then suddenly im looking up into the sky or at the ground and not at my enemy which basically costs me and i die so i feel like i have to hipfire now because ADS is currently useless unless you dont get shot at
The breach feels weak, we now have a very slow ROF which deals a small amount of damage, i swapped it with the milita rifle and tbh i saw no difference except isk floating away, stick with the milita because its pointless or use the Duvallo or whatever the other gun is fast ROF and higher damage so basically high DPS, we now have no choice of guns because who is going to pick the slow and low DPS gun compared to the high ROF high DPS gun?
My player feels slower now, almost getting to the BF3 movement slow tbh, also sensitivty doesnt seem to work, have it at 100 and still cant turn around too quick
Heavys are back, milita heavy suit ftw just soak up damage while you take out the milita assualt/scout/logi ppl with either an AR or even better the minigun which shreads everything
Is it just me or does it take longer for the shield/armor reppers to kick in even after you have stopped taking damage for a few secs
Ambush sucks, always get into a game halfway through and its blob warefare at its finest cutting down the ppl who spawn in front of them, spawning sucks in ambush but spawning works in skirmish when i manage to get into one
Voice chat - pointless to use because no ****** uses it, either they are in ther 4man group or whatever and are chatting **** and doing ther own thing or they dont turn it on, dont expect to organize anyting because they are all in ther own little groups instead of putting it on team and not squad but then again im not suprised, randoms ftl
Dropships - Pain in the arse to use, nice i did a barrel roll but im going in the wrong direction great, basically pointless atm because a milita swarm launcher will hit it and make you spin around and ther is nothing that you can do to stop it aswell
Tanks in this build will be even stronger probs, mainly because its so expensive to train into proto AV stuff to begin with but even if you manage to whack it onto a low T1 suit you will get raped by the tank as soon as it sees you, even tho tanks will be expenisve its prob alot easier to train into and chances are will last the whole game, dropships wont counter the tank only AV can and now forge has a limit on how far it can fire you will need swarm launchers and be hiding far away
Logi is pointless, great you can heal with 30% armor and then you die just as quick anyways
Proto is going to be your sunday best if your lucky, for most it will worn every blue moon since it will cost 250k at least for 1 fit, expect the majority to stop training at advanced or maybe will even not bother with that since that can be 100-150k, milita is already everywhere, i few skill up the guns but tbh its a waste of isk and skills atm
ISK and SP - SP is the rate of release which i can deal with but the ISK rewards are like meh - im purly running milita so i can save a few million up, tbh im guessing we on lvl1 contracts
Nanohives giving nades - no we end up with a mortor squad, only supply depots should give nades
OB - only saw it once looked okay
Damage modifiers do they even work? i know they dont change the damage stats
LAV/HAV hit anything your screen has a fit, even when going over bumps and small hills
Right now i aint going to get out of milita stuff by choice, i will level up stuff but i wont buy anything until i have all my skills to actually make it worthwhile and be useful and by then i should have enough isk
I dunno what to make of it tbh, it feels like 1 step forward but 1 step back
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.21 14:36:00 -
[2] - Quote
I have the BPO scout suit but tbh its crap, good for big maps for running about, up close hit detection can make you god mode sometimes
Breach were used but now its going to be high ROF/DPS gun now, they swapped one for the other
I dunno if i will play this build as much tbh, its 24/7 with groups but no ****** uses a mic and i aint going to be leaving milita free stuff anytime soon because the rewards are no where near enough, if i die in a basic suit its 60k gone and rewardsa atm are barely above 100k |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.21 16:04:00 -
[3] - Quote
The vehicles atm are milita versions and fits, an AR can take them out but some will skill up and drop a fully fit proto tank down sometime and it will hard as hell to kill unless you have a proto AV fit ready to use, only problem is can you afford it because a tank will take some hammering
Heavy is good because of its armor, shields go quickly anyways and if he has a repper then its a bit more help and the minigun shreads ppl easy, you need distance tbh but caught up close can be a ***** to deal with
Currently i dont feel like playing the beta tbh, i aint gonna get out of milita anyways simply because the SP and ISK rewards are rock bottom and making profti is by using milita stuff
Plus randoms are quiet and 4man squads are okay but meh i know more than 4ppl but its better than nothing i suppose and ambush i hate with **** spawns and blob warfare and skirmish i get now n again
Just feels like a gimped version of last build tbh except it looks better |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.21 16:20:00 -
[4] - Quote
Sees-Too-Much wrote:I don't really get the incredible degrees of negativity here. It's a rare match where I get as many kills as deaths, and I'm still having a blast.
Tbh the last build was better mainly due to SP gain and having the ISK to back it up
Now we have the real SP gain which wouldnt be as bad if we had the ISK to back it up
Currently on the ISK gain i wont be leaving milita until i have at least 20mil then again it costs me 2.5mil for 10proto fits, 1mil for advanced and even 600k for basic
Even if i die twice with basic i will make a loss, advanced and proto i cant die tbh or its a defo loss
In this build im limited to what i can actually do
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.21 18:22:00 -
[5] - Quote
Korey Sangrenta wrote:EnglishSnake wrote:The vehicles atm are milita versions and fits, an AR can take them out but some will skill up and drop a fully fit proto tank down sometime and it will hard as hell to kill unless you have a proto AV fit ready to use, only problem is can you afford it because a tank will take some hammering
Heavy is good because of its armor, shields go quickly anyways and if he has a repper then its a bit more help and the minigun shreads ppl easy, you need distance tbh but caught up close can be a ***** to deal with
Currently i dont feel like playing the beta tbh, i aint gonna get out of milita anyways simply because the SP and ISK rewards are rock bottom and making profti is by using milita stuff
Plus randoms are quiet and 4man squads are okay but meh i know more than 4ppl but its better than nothing i suppose and ambush i hate with **** spawns and blob warfare and skirmish i get now n again
Just feels like a gimped version of last build tbh except it looks better Am I the only person that thinks grouping up in a fIght is a bad thing? All of you keep bad mouthing blob warfare in ambush and I'm just curious as to how teamwork is bad. Don't get me wrong I think ambush would be one hundred times better with a competent spawning system and I think that would make most people happier about matches where the game doesn't drop you into a group of enemies like a cow into the raptor cages
Yea its a bad thing when the spawns dont work |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.21 18:52:00 -
[6] - Quote
Corvus Ravensong wrote:EnglishSnake wrote:Sees-Too-Much wrote:I don't really get the incredible degrees of negativity here. It's a rare match where I get as many kills as deaths, and I'm still having a blast. Tbh the last build was better mainly due to SP gain and having the ISK to back it up Now we have the real SP gain which wouldnt be as bad if we had the ISK to back it up Currently on the ISK gain i wont be leaving milita until i have at least 20mil then again it costs me 2.5mil for 10proto fits, 1mil for advanced and even 600k for basic Even if i die twice with basic i will make a loss, advanced and proto i cant die tbh or its a defo loss In this build im limited to what i can actually do I get it now..... CCP gives you x4 ISK gain and X4 SP gain so you can test high end stuff, and then when they take that away so they can balance the reward rate without the beta modifier, you get butt-hurt and now the game sucks. Snipers in the hills - yup, and they almost always use the same vantage points - and we all know that the easiest thing in the world to snipe, is a nother sniper who's aiming at someone else.
Nope but how can i test things out when its simply not worth it to upgrade anything
All i will be testing out is milita gear and how its crap tbh and why i wont be upgrading until my isk balance is healthy enough
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.21 21:00:00 -
[7] - Quote
Darkz azurr wrote:im not a fan of when you get hit your aim randomly goes somewhere else
Happens really badly when using ADS, i have to hipfire everywhere |
|
|
|