Kro'nak Ragnok wrote:I, as well as many others, believe the LAV controls need to be changed for the PS3 controller. Although, I'm not a big fan of the new dropships controls, (as accelerating & decelerating isn't nearly as quick), I "accept" the new dropship controls because it actually flies like a VTOL aircraft with its primary propulsion source its bottom should fly. I also accept & like the tank controls as it makes sense due to that vehicle type being a slow-moving vehicle & the driver also needing to aim & fire its primary weapon while driving.
However in regards to the LAV controls, they are horrible. They may be fine to the PC gaming community, (mouse & keyboard), but for console gamers its appalling. The current LAV configuration controls of having the movement & steering be on the same joystick is the WORST possible setup that could have possibly been chosen. Its practically the equivalent to driving LAVs with an actual Joystick controller. This isn't the 90's. Complex console game driving has evolved along with the controllers. When driving people steer their vehicles with their hands & move it with their feat so it should naturally make sense to seperate the two functions in the game. There are 3 other combinations more suitable for acellerating & decelerating/braking;
(1). There's the option to use the shoulder buttons (R2 & L2) for acceleration & deceleration.
(2). There's the option to use the face buttons (x & square) for acceleration & deceleration.
(3). There's the option to seperate steering and movement between the 2 joysticks.
Not only have these configurations become the standard in car combat games but they have also become the standard in realistic driving simulators such as Gran Tursismo & Forza which go way beyond applying meticulous detail for their next to perfect realistic driving experiences. If nothing else you should at least consider using the control settings for LAVs that are used in the world's most prestigious race car simulators as those developers kind of know what they are doing. <- - -{Understatment}
Furthermore, I understand the need to make everything in Dust uniquely different for the sake of being different, but if you are going the believeably realistic path then tanks should not share the same controls as LAVs. Simply put when steering/turning a tank, unlike a LAV's front tires, a tank's tracks don't turn. 1 track will continue moving forward while the other track slows down, stops or goes in reverse, similar to turning a kayak/canoe. So naturally rotating a tank should be the same as trung a LAV. Seperating the movement styles of tanks & LAVs would further make each vehicle's driving experiences more unique.
Lastly LAV's are the weekest out of the default vehicles therefore putging an even greater need for LAVs to have precise gaming controls which the current setup lacks. Its extremely easy to overcompensate when trying to do evasive or precision maneuvering due to both controls being directly/physically linked to eachother. In addition to that your input is limited. if you want to go extremely fast & hard left you actually only allowed to go extremely fast forward & then have to let go of the acceleration to go hard left. Simply put when you turn, you are forced to sacrifice your speed input & when you go full speed you forced to sacrifice your direction input. This contradicts the power that you can apply to cars/LAVs in real life. If anything, the current setup overly simplified for kids & is quite reminescent, if not the same thing, as playing an old top/down arcadey race car game.
CCP please consider expanding the driving controls for the LAVs as there actually are gamers that are capable of driving vehicles using more than 1 button/joystick. As stated above, I've listed 3 alternative control options as well as 3 benefits for changing the controls, (Widely accepted standard in world renown driving games, moves uniquely different than HAVs & more precise controls). Please consider the LAV control change CCP.