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Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.08.20 18:29:00 -
[1] - Quote
Klivve Cussler wrote:Apologies if this has been suggested elsewhere.
In addition to the Orbital Strikes from Eve players, it would be very cool if an Eve Players could send down drones, fighters, or figher-bombers on strafing (carpet bombing for the FBs) runs at the direction of Dust Bunnies.
Just imagine a flight of Hammerheads, Fireflies, or even Cyclops dropping down out of the clouds, tearing up a stretch of map, and flying off back into space. Just imagine the look on that smug Pod Pilot's face when half of his 2 million-isk-each fighter-bombers get shot down by swarm launchers...
Fighter Bombers are more like 20 million each (current Jita price on Cyclops is about 28 million ISK each)
And I think its could be a good idea, but what happens when we have fighter/bomber style vehicles to fly ourselves in? |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.20 21:17:00 -
[2] - Quote
Aq'sa wrote:160km (99 miles) -2000km (1200 miles) = LEO Yup, within sniper range. But actual ranges would limit to very few Eve ships able to snipe that far. PS- Don't mention the in-space physics that make our ships act more like crafts in a fluid than in a frictionless vacuum. ;) The Eve Universe strives to be the ultimate Sci-Fi simulator. Every year it gets better, this year- DUST 514 is a big part of that. Sometime in the future I'm sure they will fix the irrational science things for us OCD players- Until then have fun and don't run the numbers by your physics professor.
If you were actually at 160KM altitude, your velocity in the planetary reference frame would put you over the target area for about 2 min out of every 90.
Also, your "orbit" would not last very long due to atmospheric drag (assuming an atmosphere similar to the Earths which may or may not be the case)
And a solar storm would change it dramatically as well (but Eve doesn't have those either)
But since CCP can't make actual Orbits in this game, I guess we will have to give them a pass.
My wish: Eve had enough "real" physics to make things really interesting, but then of course, Eve would be even harder to understand...I mean who has the time to spend several hours online learning the finer points of orbital mechanics just to be able to do a little small gang PvP?
Simple way to fix all the altitude/orbit problems...Antigravity! |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.20 21:20:00 -
[3] - Quote
Klivve Cussler wrote:Quote: Realistically, rounds (or lasers, for that matter) would keep going in a straight line until they hit something, so shooting a planet from orbit with a destroyer actually makes a great deal of sense. Controlling drones from that far, however, is another matter. Also, like someone said, they aren't exactly built for atmospheric flight. We aren't talking about realism. We're talking about gameplay. However, since the US air force can control a drone at 4000km range, I don't think 150km is a problem, especially since you have line of site.
US Military Drones are controlled sometimes via satellite communications links from Geostationary communications satellites at an altitude of about 35,780Km.
But also, drones in real life require a hell of a lot more bandwidth than 5Mb/sec. And some types of communications links don't do so well penetrating atmosphere (water vapor in the air attenuates 150dB of power at 60GHz frequency...thats like 1 out of 1,000,000,000,000,000...)
So drone control range in real life is arbitrarily large compared to the 100Km ranges in Eve and the bandwidth required to control them is arbitrarily large as well....comparitively speaking.
But lets not go too far trying to apply physics in Eve. |
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