WILLMA-DUST Gauss
Algintal Core Gallente Federation
20
|
Posted - 2012.08.20 17:06:00 -
[1] - Quote
First, yes, I can understand many of the points made against snipers. We're these invisible dots in the distance that abruptly and inexplicably end your game while you try to fight without worry about cover. But, would this work in real life? No, it would not.
The purpose of a sniper isn't nearly so much to get kills, as it is to keep you afraid. It forces you to stay out of open areas, and there are people who just aren't getting that. That's not the fault of the sniper, or some overpowered aspect of the sniper, that's a failure to adapt.
Before anyone claims that I am taking my KDR and saying "deal with it", let me share with you some of the things that get my blood boiling in a game as a sniper.
- OTHER SNIPERS - My gosh. Precious few people will make their next dropsuit the default Scout dropsuit, figure out where I am, and blast my brains out while I'm trying to zero in on a heavy or something. It was a big long trek to get from where I spawned to that choice perch I got you from. On top of that, all too often I'm blasted from close range on the way there and it takes two or three tries to actually get up that mountain. If you kill me once by quickly switching to a scout dropsuit, you probably "really" killed me three times. It's free, it's easy (I am NOT a moving target), and it's effective for the reasons given.
- Cover - Many maps have large obstructions set up through the landscape. Several, but still few people have learned to see from their screen where I hit them from, and figure out how to put something large between them and me.
- no straight lines - It takes me a while to get confident that when I let go of R1, you're going to take damage. Often I'll follow someone in my sights for a few seconds before releasing my charge rifle. If they stop, change speed, or change direction this resets my "confidence timer". People zigzagging around, moving over hills and through valleys, etc. drive me absolutely bats. I can't get a reliable fix on them, much less aim for the head.
- straight lines to me - This one's huge. You might as well just suicide to deny me the kill if you're going to do this. When you figure out where I am, don't run directly in my direction. Let's say that the average person is 5 feet tall, one and a half feet wide. Remember how long it takes me to feel confident? If you're going directly at me, in my sights, your position's translation is vertical, not horizontal. Your target "width" therefore, goes from 1.5 feet to 5 feet, more than three times the width. I'll have you down in moments, and mistakes on my part will probably not work out in your favor because mistakes will trend towards the head. If you are going to attempt a close range attack on me, at least sawtooth it. NEVER be travelling 0* towards me, always always ALWAYS at least 45* in either direction relative to me. It'll take longer to get to me, but you'll probably get to me.
- savage charges - I don't understand this. Large groups of people usually aren't sawtoothing. It's fish in a barrel. Stop that. I'm not going to die, I have an SMG as my secondary weapon so when you get close I'm just mowing you all down, and by the time you get to me three fourths of your mad dash charge is down by my hand.
- missile spam - Don't bother. It's a waste of your missiles. Save it for blasting LAV's before they land, it's probably mine trying to make a dash for a sniper perch. If you're in a stationary turret, all it's going to do is annoy me and get me to hop on comms and say someone needs to clear that turret off the field. It gets in the way of my sights.
|