Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Stealth Reborn
13
|
Posted - 2012.08.20 02:01:00 -
[1] - Quote
I've probably only played 10-15 hours at most during the beta since July, but I've noticed that in certain threads there are people talking about swarms, and other things that I have no clue what they're referring too. I know a swarm is supposed to take out vehicles and I think dropships but wouldn't even have the slightest of clues how to obtain the swarm weapon.
I'll probably have to go through what I feel is a grindfest to unlock the requirements in order to unlock/purchase it. I think that there should be an easier way to notify the player of lets say, "Hey, don't forget about this weapon" if you know what I mean.
There's just so much stuff going on which if not done correctly, can be a bad thing. It feels as if I'd have to dig deep into everything just to find a certain weapon I might like, but it feels like a chore instead of just being plain out fun. |
Bo Tracta
Celtic Anarchy
56
|
Posted - 2012.08.20 02:11:00 -
[2] - Quote
Hopefully CCP will implement some kind of certificate system, similar to the one in EVE.
The New Player Experience is gonna be really important in this game, even I get a bit confused and overwhelmed with all the stuff on the market and all the skills etc. And every time they add more weapons/vehicles/turrets/dropsuits it gets a little more complex.
I think that a proper NPE will be essential come proper release, because otherwise a lot of new players are going to get put off by the complexity. |
Stealth Reborn
13
|
Posted - 2012.08.20 02:15:00 -
[3] - Quote
Bo Tracta wrote:Hopefully CCP will implement some kind of certificate system, similar to the one in EVE.
The New Player Experience is gonna be really important in this game, even I get a bit confused and overwhelmed with all the stuff on the market and all the skills etc. And every time they add more weapons/vehicles/turrets/dropsuits it gets a little more complex.
I think that a proper NPE will be essential come proper release, because otherwise a lot of new players are going to get put off by the complexity.
That's exactly how I felt 5 hours into the game. I was completely lost and I tend to get the hang of things pretty quickly whenever I play a new game. Hours later, I'm "sorta" getting the hang of where everything is, but I still feel really overwhelmed about everything. Orbital Strike? What's that? Never even heard of it. It's things like that, which as you said, can lead new comers away from the game.
I knew when starting out, that I was like, "Wow, what's going on here...? How do I do...? Wait what...? What's this?" It was TOO much. I think it'll easily take a much longer time for me to figure it out, but the real question is how many players are willing to stay around that long before it gets too frustrating.
|
shadis omar
Crux Special Tasks Group Gallente Federation
36
|
Posted - 2012.08.20 02:40:00 -
[4] - Quote
The swarm launchers are the multi-missile launchers, the starter heavy drop suit has a cheap one equipped.
The Orbital Strike is kinda self explanatory you just need to be squad leader to call it in once you have one.
Also EVE is like this in terms of complexity and it has a loyal fan-base. |
byte modal
Algintal Core Gallente Federation
34
|
Posted - 2012.08.20 03:21:00 -
[5] - Quote
Yeah, I'll passively second this one. I'm a long fan of EVE and remember my initial shock and awe of the complexity starting it years back. With that said, I did have that sexy voice talking me through some of the most basic concepts. Everything else was discovered through exploration, but in EVE you actually have time for that. You get to thumb around your initial PVE quests to kill weak rats, all the while being nudged one direction or another and shown generally how to get to that new agent's station and why.
Here, it's sink or swim. Or at least it can feel like it if you let yourself get overwhelmed by the presentation. I started last weekend. Loved it, and hated it. The mini map was convoluted, chevrons were everywhere without any sense of hierarchy, scale, or priority, and it seemed like the best I could do was try to follow a group, shoot, and hope for the best. I had no idea what objectives were, why can't I hack this?! It's red for crying out loud! Oh. What? It's already hacked? Oh the virus is UPLOADING! ooh. OK. Or that I could even call down vehicles. Even then, it was trial and error how to navigate them or that more than 1 person could mount them. I still have no idea how to fly ;)
The latest updates helped clear a lot of that up for me. Maps seem larger (the objective icons at the top is a brilliant step up) giving me more room to experiment. I only discovered tonight the role of Squad Commander and how to tag rally points, though a lot of mine seem to be floating several floors above anything I was actually aiming for! That knowledge was only due to a thread here of some kat giving his experience stumbling into the role. I was able to use my first orbital strike... but I may still be ignorant to that option had it not been for exploring these forums as a past time waiting for load screens. I only found my Assets screen after a week of actively searching for it. I still can't get an assault rifle to work in game, though I have all skills, PG, and CPU for it. I don't know if it's a bug, or my simple ignorance. There's not much in game to explain things. That's not really a BAD thing though. May weed out some. Who knows.
I love EVE. I'm leaning towards loving this one too. Hopefully, there will be some type of guide or step-by-step prep course for the new player masses who are completely unaware of EVE and it's pace. As to being BETA, I would think that might be a back-burner concern. I'm her playing a new game, trying to learn it for what I can, but mostly I'm trying to find things to break. That pretty much just means running around shooting at things and noting what I stumble over---smashed controllers and all.
Good luck finding you way, mate.
- me.
P.S. I agree, EVE is quite complex and requires much in-game research, comparisons, and experimentation. EVE has a good fan base as a result. The difference, again, is that EVE gives the player enough breathing room to evolve at a comfortable pace---at the pace the player sets. Dust is another beast. If I want to play, I have to keep up with the group's pace. And that doesn't always allow room for discovery. Over-simplified, but still that's the vibe I get. hmmm. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |