
Stealth Reborn
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Posted - 2012.08.20 02:01:00 -
[1] - Quote
I've probably only played 10-15 hours at most during the beta since July, but I've noticed that in certain threads there are people talking about swarms, and other things that I have no clue what they're referring too. I know a swarm is supposed to take out vehicles and I think dropships but wouldn't even have the slightest of clues how to obtain the swarm weapon.
I'll probably have to go through what I feel is a grindfest to unlock the requirements in order to unlock/purchase it. I think that there should be an easier way to notify the player of lets say, "Hey, don't forget about this weapon" if you know what I mean.
There's just so much stuff going on which if not done correctly, can be a bad thing. It feels as if I'd have to dig deep into everything just to find a certain weapon I might like, but it feels like a chore instead of just being plain out fun.  |

Stealth Reborn
13
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Posted - 2012.08.20 02:15:00 -
[2] - Quote
Bo Tracta wrote:Hopefully CCP will implement some kind of certificate system, similar to the one in EVE.
The New Player Experience is gonna be really important in this game, even I get a bit confused and overwhelmed with all the stuff on the market and all the skills etc. And every time they add more weapons/vehicles/turrets/dropsuits it gets a little more complex.
I think that a proper NPE will be essential come proper release, because otherwise a lot of new players are going to get put off by the complexity.
That's exactly how I felt 5 hours into the game. I was completely lost and I tend to get the hang of things pretty quickly whenever I play a new game. Hours later, I'm "sorta" getting the hang of where everything is, but I still feel really overwhelmed about everything. Orbital Strike? What's that? Never even heard of it. It's things like that, which as you said, can lead new comers away from the game.
I knew when starting out, that I was like, "Wow, what's going on here...? How do I do...? Wait what...? What's this?" It was TOO much. I think it'll easily take a much longer time for me to figure it out, but the real question is how many players are willing to stay around that long before it gets too frustrating.
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