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Thread Statistics | Show CCP posts - 0 post(s) |
Bob Deorum
G I A N T
14
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Posted - 2012.08.19 07:34:00 -
[1] - Quote
I think this should be changed back to the way it was, it gives the attack a huge advantage. I was just trying to shoot a tank across the map and I could not hit him because every time his missile hit my view would go to a random direction. This really seems broken.
If you fight someone with a mass driver you view goes in a random direction if he hits anywhere even near you.
If you are flying a dropship and you get hit with swarms there is a possibility that you will change as much as 100 degrees in direction..... this is some what absurd, not only is it not realistic, it is annoying and gives who ever gets the first shot off a huge advantage.
This alone makes forge guns under powered vs tanks, tanks overpowered vs everything, and dropships worthless. |
Raynor Ragna
266
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Posted - 2012.08.19 08:36:00 -
[2] - Quote
Isn't attacking actually an advantage... Practically by definition. I really do like how it tweaks your character, especially when its an unnatural amount of force.. It makes you feel like you were really up against something huge. Sadly, if you were getting attacked by a tank, you weren't ment to live. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.19 09:05:00 -
[3] - Quote
Vehicle impact shaking is giving me a migraine (and I am not kidding. I've been diagnosed with that blasted affliction, and I know how they feel, but I haven't had one for 15 years. Till now.) |
Bob Deorum
G I A N T
14
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Posted - 2012.08.19 18:53:00 -
[4] - Quote
I am surprised about how little feedback is on this subject, this seems like something that can really break the game as is. Interesting that no one has any opinion on it.
I realize that the attack has an advantage and they get that advantage by attacking first, this gives them the upper hand, but allowing the attack the ability to change the view of the defender then they do not have the ability to attack back. This is just broken, preventing the defender from even egageing the enemy that is agressing them just seems really broken to me. No one else sees something? |
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