Logi Bro wrote:Right, so I posted a thread about this a few weeks ago before the precursor patch and people told me that the Logistics suit was "too early to touch" so I will rewrite the old post here.
Assault strengths= Well balanced, higher shields than the other three suits
Scout strengths= Extremely high mobility, high stamina, and high shield regeneration.
Heavy strengths= Highest amount of armor, only class to use heavy weaponry.
Logistics strengths= Most equipment slots. (and now after this patch, faster hacking)
So, if you were like me, you were probably saying: "Hold on one second! I see a flaw here!"
The Logistics suit seems to get a really sh*tty trade off in terms of balance, so I proposed a "specialty bonus". The Logi suit, I said, should have a bonus to the thing it does most: use equipment.
Here is what I'm saying, there should be a 10% increase in the efficacy of non-lethal equipment used by Logistics dropuits, and Logistics dropsuits ONLY. For example: Say an assault dropsuit is carrying a nanite injector that restores team-mates with 50% armor. A Logistics dropsuit is using this same injector, and it would restore a team-mate with 55% armor. Another example? Alright, so I don't currently have my game open so I will use some stats from memory. Say a standard tier nanohive has a range of 4.0m, a ammo regeneration rate of 10.0%, and 200.0 health points. It would remain the same for assault or scout suits, but when used a Logi, it would have a range of 4.4m, have an ammo regeneration of 11.0%, and have 220.0 health points. With this new build, nanohives have limited ammo capacity, so when used by a Logi, it would also have a 10% greater ammo capacity.
I ALSO say that Logi's should get larger war point rewards for using equipment. You want more examples? Alright then! When reviving team-mates, there is currently a 60 point reward if you do so successfully. Logi's would revive 65 or 70 for reviving people. Another example: there is currently a 10 point reward for resupplying team-mates with a nanohive. Logi's would receive 15 or 20 for this.
These bonuses would give Logi's no unfair combat advantage, but make them more effective at what they do.
So, now feel free to respond about:
A. How much you like my idea.
B. How to improve on my idea.
C. How sh*tty you think my idea is.
D. How little you care about my idea.
EDIT: Also, the ISK cost of a Logistics dropsuit is greater than assault dropsuits and scout dropsuits. If CCP wants to give us a sh*tty class, then they should at least make it the cheapest to buy.