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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ourors
Doomheim
130
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Posted - 2012.08.19 16:38:00 -
[1] - Quote
Garrett Blacknova wrote:People still aren't leading their shots.
Scout suits are still running around taking down anyone stupid enough to aim at where they ARE instead of where they WILL BE.
I've seen a few moments where hit detection looks problematic, but the problem with Scouts was NEVER about hit detection, it was about projectile speed.
uh, the fact that people need to lead shots is WHY the hit detection is so bad. in (real shooters) with (real engines), most weapons are instant travel unless specified otherwise (like mass drivers and such, low velocity).
i would be totally okay with ccp if they spent an ENTIRE BUILD on fixing hit detection. i do not care about the little "server full" or fits invalid bugs. i would keep coming back every ******* DAY if dust PLAYED LIKE A REAL SHOOTER |
Ourors
Doomheim
130
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Posted - 2012.08.19 17:40:00 -
[2] - Quote
Garrett Blacknova wrote:Ourors wrote:uh, the fact that people need to lead shots is WHY the hit detection looks so bad. Lag causes firing delays. In one match, I managed to fire a shotgun, turn 90-Ü while strafing, and see my shotgun fire from where I had been almost a full second earlier.
if the final release of this game is going to be dependent on leading all shots as if these futuristic rounds are somehow traveling at way subsonic speeds, this is going to be a bad game. plain and simple. you might cry "harden the **** up!" "this is a real shooter!", ect, but it will be a bad game with a very small and intensely rabid fanbase refusing to listen to reason. kind of like the old republic i really hope that does not happen |
Ourors
Doomheim
130
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Posted - 2012.08.19 20:43:00 -
[3] - Quote
Garrett Blacknova wrote:
I agree that there's a problem, I'm ONLY pointing out that the problem isn't ONLY with hit detection - and in particular pointing out that hit detection ISN'T any worse on Scouts than any other suit.
except that it is, simply because of their higher movement speed
this "strafe back and forth to mess up aiming" thing is very common in shooters, it's great way to quantize the exact limitations of the hit detection in that particular game. it's super amplified by scouts because of their speed, you can basically smear your hitbox all over the place to the enemy player,so they don't know where to shoot
in a very well constructed game like CS 1.6, the effect is almost impossible to perceive, so most players don't bother to strafe like that
in a poorly constructed game like..well...dust514, it's extremely apparent.
the solution is client side hit detection i'm not worried about hackers, it's incredibly difficult to get onto PSN with a jailbroken ps3, and you have to be constantly vigilant to keep it from being banned. you might see one obvious aimbot once every few hundred matches, but he'll be reported and banned instantly so who cares? |
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