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JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
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Posted - 2012.08.19 13:30:00 -
[1] - Quote
Garrett Blacknova wrote:People still aren't leading their shots.
Scout suits are still running around taking down anyone stupid enough to aim at where they ARE instead of where they WILL BE.
I've seen a few moments where hit detection looks problematic, but the problem with Scouts was NEVER about hit detection, it was about projectile speed.
lol, leading shots. Our guns are modified sparklers that don't have any weapon mechanics. There is no projectile speed in this game. They simply did not program the mechanics into that level of detail. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.19 13:45:00 -
[2] - Quote
Taco Dropsuit wrote:Garrett Blacknova wrote:Taco Dropsuit wrote:Saying "you have to shoot ahead" only applies to VERY SLOW projectiles, regular projectiles don't even have a "flying speed', they're "instant hit", which is a lot easier for the server as it doesn't have to keep the state of a moving projectile.
You clearly don't know what you're talking about. Except that YOU clearly don't know what you're talking about, because "instant hit" means "hitscan" and this game DOESN'T use hitscan for most of its weapons, which is WHY so many people who can't lead their shots think there are hit detection issues that aren't really there. Bullets from ARs, SMGs, etc. are NOT hitscan in this game (at least in the current build), and they DO have travel time, and you DO have to lead your shots to account for that fact. Do you have a source to back that up? Doing that would be heavy on the server and they have to optimize every bit to even be able to include a 4v4 map. Making games is not an easy task, buddy. No hitscan at all? yea right.
I think Garrett is talking out of his ****. Defending CCPs 1st attempt at programming bullets is counterproductive to the beta.
I'm with Taco. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.19 15:19:00 -
[3] - Quote
Mavado V Noriega wrote:Garrett Blacknova wrote:People still aren't leading their shots.
Scout suits are still running around taking down anyone stupid enough to aim at where they ARE instead of where they WILL BE.
I've seen a few moments where hit detection looks problematic, but the problem with Scouts was NEVER about hit detection, it was about projectile speed. LOL thats some REAAALLLLLLLLLLLLLYYY slow projectiles then considering even at close range and mid range u gotta lead hit detection is still ass PERIOD. if CCP wants this to be considered a AAA game they need to get th core stuff PINPOINT
This ^ |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.19 18:29:00 -
[4] - Quote
Ourors wrote:Garrett Blacknova wrote:Ourors wrote:uh, the fact that people need to lead shots is WHY the hit detection looks so bad. Lag causes firing delays. In one match, I managed to fire a shotgun, turn 90-Ü while strafing, and see my shotgun fire from where I had been almost a full second earlier. if the final release of this game is going to be dependent on leading all shots as if these futuristic rounds are somehow traveling at way subsonic speeds, this is going to be a bad game. plain and simple. you might cry "harden the **** up!" "this is a real shooter!", ect, but it will be a bad game with a very small and intensely rabid fanbase refusing to listen to reason. kind of like the old republic i really hope that does not happen
Exactly the point. Fanboys can scream htfu all they want, it won't convince people to play a broken game. |
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