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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.19 01:25:00 -
[1] - Quote
Something I've found interesting with the sixaxis controller.
The deadzone is altered by the deadzone settings on the Move screen.
Similarly, Mouse inversion is affected by the inverted settings on the Sixaxis controller screen.
I THINK all the functions are actually interconnected and the different control schemes are just the same functions with different layouts - kind of disappointing, really.
So go to the Move screen, and turn your deadzone way down, it will probably help with the mouse control deadzone as well.
If they HAVE to do things this way, they should allow us to track the deadzone setting down to an ACTUAL zero deadzone, so that players without Move can have competent control functionality.
Another "major problem" with KB+M control is that it's limited to the same turning rates as the sixaxis controller - which is a PERFECTLY LEGITIMATE BALANCING MECHANISM. It's been done in PC FPS games before, and while it's unfamiliar and different, it's NOT bad. It's good. It takes some getting used to how the controls handle in comparison with "normal" KB+M controls, but if you're willing to accept that limitation (which is REQUIRED if you want to be on an even playing field against sixaxis controllers) and learn to work WITH it instead of AGAINST it, you can get just as much speed as the guys using controllers, but with the extra precision of mouse control. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.19 02:59:00 -
[2] - Quote
Veigar Mordekaiser wrote:For anyone that feels the turn speed is "realistic" I have an experiment for you. Get a 40lb bag of salt or two, and see if it takes you 5 seconds to turn 180 degrees. Now tie them to your legs, and try again. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.19 13:45:00 -
[3] - Quote
Veigar Mordekaiser wrote:Garrett Blacknova wrote:Veigar Mordekaiser wrote:For anyone that feels the turn speed is "realistic" I have an experiment for you. Get a 40lb bag of salt or two, and see if it takes you 5 seconds to turn 180 degrees. Now tie them to your legs, and try again. I'm going to go ahead and doubt that the leg plating weighs 40-80 pounds. But, if it does, I'm going to guess it would require some sort of hydraulic system to move, which in turn could be tossed back at you to undermine your point. The weapon is most likely the heaviest single part of the dropsuit. Edit: I bet if you asked anyone in the military if the turn speed in Dust seemed realistic, they would probably tell you no. I'm sorry... I was just waking up when I posted that, and not taking myself too seriously.
Good answer though.
I wanted turn speed increased slightly in the last build - not too much, but a little. I still want that. Same goes for strafe speed, but again, not too much.
Back to arguing in favour of the turn speed realism though, just because your leg weight specifically isn't that full amount, doesn't mean that the entire weight of your suit won't be directing itself, to some extent, onto your legs. It's basic physics that the lower body supports the weight of the rest, and with an armoured suit that functions as a single entity, that weight will all be connected directly to the parts that ARE strapped to your legs, which is what prompted my comment. The whole suit of armour is (at least indirectly) attached to your legs. And yes, it would be powered, but it would probably still impede your movement by a noticeable amount.
And you also have to consider that you're turning WHILE HOLDING AIM WITH YOUR WEAPON, which also makes a difference. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 23:02:00 -
[4] - Quote
Indy Strizer wrote:The deadzones/acceleration are terrible, I agree... Makes aiming down sight feel terrible... I'd really love it if CCP fixed this...
Also- I personally don't have an issue with the turn speeds, I actually like the idea for the most part. At least for deadzone, that IS adjustable.
Scale the Move deadzone down to 0, and it heavily reduces mouse AND sixaxis deadzones as well. |
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