Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.08.18 04:14:00 -
[1] - Quote
Objective-based gameplay is a novelty in itself. It's not a difficult task, quite easy one would suppose, to create unique missions and objectives central to the EVE Online franchise. For instance, rewarding teams of mercenaries and EVE pilots for salvaging the remains of an industrial mine for resources. Or having to neutralize, or control, hives of Rogue Drones on an infested planet.
I'm sure the team at CCP is well-seasoned in the genre of creating the scenario. My only wish is that this can be carried over to Dust 514 as Objective-oriented and/or mission-oriented gameplay. One request of mine would be for the game to focus on obtaining "key" objectives.
Another idea I just had, and promise this will be the last one, but now that the idea of objective-based gameplay has been proposed, would it not seem beneficial to have extremely long battle sessions, say at the length of some Battlefield matches or longer, as teams struggle to obtain as many key objectives and resources until that area is exhausted? I propose this would be the ultimate conveyance of victory for the player and corporations alike. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.08.18 04:35:00 -
[2] - Quote
Trinity Ashima wrote:Talnos Nosslu wrote:Objective-based gameplay is a novelty in itself. It's not a difficult task, quite easy one would suppose, to create unique missions and objectives central to the EVE Online franchise. For instance, rewarding teams of mercenaries and EVE pilots for salvaging the remains of an industrial mine for resources. Or having to neutralize, or control, hives of Rogue Drones on an infested planet.
I'm sure the team at CCP is well-seasoned in the genre of creating the scenario. My only wish is that this can be carried over to Dust 514 as Objective-oriented and/or mission-oriented gameplay. One request of mine would be for the game to focus on obtaining "key" objectives.
Another idea I just had, and promise this will be the last one, but now that the idea of objective-based gameplay has been proposed, would it not seem beneficial to have extremely long battle sessions, say at the length of some Battlefield matches or longer, as teams struggle to obtain as many key objectives and resources until that area is exhausted? I propose this would be the ultimate conveyance of victory for the player and corporations alike. I imagne this would be somewhat how the 64 vs 64 would behave I would hope so. The battle maps are enormous and seem to brim with possibilities. I only hope that potential is maximized and taken advantage of. I also hope that, within certain battle modes such as Conquest (as in Battlefield), emphasis is placed on creating numerous objectives in the light that missions have a unique and customary feel with respect to each map.
Say that your team is going to play a familiar map, you already have a preset understanding of which objectives you need to take, or objectives you must defend. I know nothing is yet set in stone. But it is wishful. |