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Kengfa
138
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Posted - 2012.08.16 22:12:00 -
[1] - Quote
It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills. |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.08.16 22:15:00 -
[2] - Quote
Kengfa wrote:It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills.
We don't always have a choice. We are bleeding out and if you don't successfully revive before that happens, then we can die without pushing anything at all. I suspect this is what happened.
As someone who gets killed, I don't mind being vulnerable. I am for things making sense (I don't like fast travel in most games because there is no in game reason why you should be able to travel like that). Invulnerability is one of those things. On a field of battle, using a down player as bait is a legitimate tactic (I haven't don't done, but I have been used as bait - if I know that I am bait, I suicide to protect the other merc). |
Kengfa
138
|
Posted - 2012.08.16 22:18:00 -
[3] - Quote
Forlorn Destrier wrote:Kengfa wrote:It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills. We don't always have a choice. We are bleeding out and if you don't successfully revive before that happens, then we can die without pushing anything at all. I suspect this is what happened. As someone who gets killed, I don't mind being vulnerable. I am for things making sense (I don't like fast travel in most games because there is no in game reason why you should be able to travel like that). Invulnerability is one of those things. On a field of battle, using a down player as bait is a legitimate tactic (I haven't don't done, but I have been used as bait - if I know that I am bait, I suicide to protect the other merc).
Yeah, I know you don't have a choice. Nobody said you did. I was saying, mid-animation it should stop you from being able to die. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.08.16 22:19:00 -
[4] - Quote
Kengfa wrote:Forlorn Destrier wrote:Kengfa wrote:It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills. We don't always have a choice. We are bleeding out and if you don't successfully revive before that happens, then we can die without pushing anything at all. I suspect this is what happened. As someone who gets killed, I don't mind being vulnerable. I am for things making sense (I don't like fast travel in most games because there is no in game reason why you should be able to travel like that). Invulnerability is one of those things. On a field of battle, using a down player as bait is a legitimate tactic (I haven't don't done, but I have been used as bait - if I know that I am bait, I suicide to protect the other merc). Yeah, I know you don't have a choice. Nobody said you did. I was saying, mid-animation it should stop you from being able to die. so you want to be immune to death to get the heal? Point *****
cant say hore with a W in the front |
Kengfa
138
|
Posted - 2012.08.16 22:20:00 -
[5] - Quote
gangsta nachos wrote:Kengfa wrote:Forlorn Destrier wrote:Kengfa wrote:It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills. We don't always have a choice. We are bleeding out and if you don't successfully revive before that happens, then we can die without pushing anything at all. I suspect this is what happened. As someone who gets killed, I don't mind being vulnerable. I am for things making sense (I don't like fast travel in most games because there is no in game reason why you should be able to travel like that). Invulnerability is one of those things. On a field of battle, using a down player as bait is a legitimate tactic (I haven't don't done, but I have been used as bait - if I know that I am bait, I suicide to protect the other merc). Yeah, I know you don't have a choice. Nobody said you did. I was saying, mid-animation it should stop you from being able to die. so you want to be immune to death to get the heal? Point ***** cant say hore with a W in the front
Are you ******* ********? f-cking ret-rded |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.08.16 22:22:00 -
[6] - Quote
Kengfa wrote:Forlorn Destrier wrote:Kengfa wrote:It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills. We don't always have a choice. We are bleeding out and if you don't successfully revive before that happens, then we can die without pushing anything at all. I suspect this is what happened. As someone who gets killed, I don't mind being vulnerable. I am for things making sense (I don't like fast travel in most games because there is no in game reason why you should be able to travel like that). Invulnerability is one of those things. On a field of battle, using a down player as bait is a legitimate tactic (I haven't don't done, but I have been used as bait - if I know that I am bait, I suicide to protect the other merc). Yeah, I know you don't have a choice. Nobody said you did. I was saying, mid-animation it should stop you from being able to die.
I respectfully disagree. |
Kengfa
138
|
Posted - 2012.08.16 22:23:00 -
[7] - Quote
Forlorn Destrier wrote:Kengfa wrote:Forlorn Destrier wrote:Kengfa wrote:It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills. We don't always have a choice. We are bleeding out and if you don't successfully revive before that happens, then we can die without pushing anything at all. I suspect this is what happened. As someone who gets killed, I don't mind being vulnerable. I am for things making sense (I don't like fast travel in most games because there is no in game reason why you should be able to travel like that). Invulnerability is one of those things. On a field of battle, using a down player as bait is a legitimate tactic (I haven't don't done, but I have been used as bait - if I know that I am bait, I suicide to protect the other merc). Yeah, I know you don't have a choice. Nobody said you did. I was saying, mid-animation it should stop you from being able to die. I respectfully disagree.
You're saying that someone with a nanite injector, should be mid animation, and not get the revive because the person he's trying to revive died in the middle of it, either by suicide, or by being forced? |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.08.16 22:25:00 -
[8] - Quote
Kengfa wrote:Forlorn Destrier wrote:Kengfa wrote:Forlorn Destrier wrote:Kengfa wrote:It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills. We don't always have a choice. We are bleeding out and if you don't successfully revive before that happens, then we can die without pushing anything at all. I suspect this is what happened. As someone who gets killed, I don't mind being vulnerable. I am for things making sense (I don't like fast travel in most games because there is no in game reason why you should be able to travel like that). Invulnerability is one of those things. On a field of battle, using a down player as bait is a legitimate tactic (I haven't don't done, but I have been used as bait - if I know that I am bait, I suicide to protect the other merc). Yeah, I know you don't have a choice. Nobody said you did. I was saying, mid-animation it should stop you from being able to die. I respectfully disagree. You're saying that someone with a nanite injector, should be mid animation, and not get the revive because the person he's trying to revive died in the middle of it, either by suicide, or by being forced?
Yes, seems like something that would actually happen on a battlefield, so I'm all for it.
And by the way, if we are bleeding out, we are not committing suicide, hence my confusion when you said "suicide". |
Kengfa
138
|
Posted - 2012.08.16 22:28:00 -
[9] - Quote
If they're going for realism, suicide mid-revive should be removed then. Disregard the rest. But I don't think realism is exactly where this game excels. |
cody-p
KILL-EM-QUICK RISE of LEGION
11
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Posted - 2012.08.17 02:08:00 -
[10] - Quote
i suggest that the suringe have a bar that depleats over time to let the medic know how long that person has befor they bleedout...Y/N?
as far as immunity i dissagree, ur taking the risk to revive that person and if that person is being watched and gets killed again after revive then thats on u.
imo |
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Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.17 02:47:00 -
[11] - Quote
I agree with what the OP is trying to get at. All the counter arguments so far aren't really relevant. But at the same time, the decision to bounce into a new clone is always in the hands of the merc that has been taken down.
There isn't a bleed-out state. Basically as a super soldier your circulatory system is full of nanites. When you take too much damage for them to repair, they get overwhelmed and stop working to heal damage. This could be from broken bones or burns, pulverized internal organs, etc.
The nanite injector supplies a quick burst of nanites and they begin to repair damage immediately. It would seem that once you get that injection you would have no choice but to revive. So it is not as if a merc entered a bleed out state that continues while the nanites work to stop the bleed out.
When a merc pulls the plug, they transfer brain state to another clone. No matter the health of their previous clone. THere is really no way to stop them from making that decision. You can even do it at full health. If you want. So why not in the middle of getting a nanite shot?
RIght now it is not always easy to know when you have been injected. Maybe if there were a clearer indication of when a merc has been injected, so that they don't pull the plug, that would help. A lot of players are probably re-spawning because they don't know when they have been revived.
THen again, sometimes a player has tried to revive me in the middle of a firefight and I just spam O (especially if I just have militia gear) since it sort of sucks to get revived at one quarter health and shot again immediately. In that situation I would rather die once, the first time, than over and over again while recovering.
The invulnerability thing would be nice but should not be implemented. Mercs need to work on their team play and not die or try to revive each other in stupid, I mean tactically disadvantaged, situations. |
BluMage
18
|
Posted - 2012.08.17 02:58:00 -
[12] - Quote
Hm... I am not sure I like the idea of a immunity... but I agree that the current system is a little broken. Maybe since you revive with such low armour you can revie with your shields recharged? From a game play stand point this would reduce the "Revive camping" while still keeping it in line with in the EVE world. If you are bleeding out your shield would still be functioning, after all. |
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