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Forlorn Destrier
ZionTCD Legacy Rising
915
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Posted - 2012.08.16 22:15:00 -
[1] - Quote
Kengfa wrote:It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills.
We don't always have a choice. We are bleeding out and if you don't successfully revive before that happens, then we can die without pushing anything at all. I suspect this is what happened.
As someone who gets killed, I don't mind being vulnerable. I am for things making sense (I don't like fast travel in most games because there is no in game reason why you should be able to travel like that). Invulnerability is one of those things. On a field of battle, using a down player as bait is a legitimate tactic (I haven't don't done, but I have been used as bait - if I know that I am bait, I suicide to protect the other merc). |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.08.16 22:22:00 -
[2] - Quote
Kengfa wrote:Forlorn Destrier wrote:Kengfa wrote:It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills. We don't always have a choice. We are bleeding out and if you don't successfully revive before that happens, then we can die without pushing anything at all. I suspect this is what happened. As someone who gets killed, I don't mind being vulnerable. I am for things making sense (I don't like fast travel in most games because there is no in game reason why you should be able to travel like that). Invulnerability is one of those things. On a field of battle, using a down player as bait is a legitimate tactic (I haven't don't done, but I have been used as bait - if I know that I am bait, I suicide to protect the other merc). Yeah, I know you don't have a choice. Nobody said you did. I was saying, mid-animation it should stop you from being able to die.
I respectfully disagree. |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.08.16 22:25:00 -
[3] - Quote
Kengfa wrote:Forlorn Destrier wrote:Kengfa wrote:Forlorn Destrier wrote:Kengfa wrote:It's happened multiple times where I'd be mid animation for reviving somebody and they'd suicide out of it, thus making me having had wasted my time trying to revive him.
I suggest, once you are in the animation for reviving, the option to suicide be removed from the dead teammate.
I also suggest a .5-1 second immunity to damage after revive, because when reviving somebody, on more than one occasion has a sniper just waited for it, and shot the got as soon as he stood up. In fact, prior to him standing up. Make the ability to move come instantaneously upon being revived or add an immunity to damage otherwise, people won't like getting revived and snipers will just camp anyone they'd previously seen with nanite injectors, for free kills. We don't always have a choice. We are bleeding out and if you don't successfully revive before that happens, then we can die without pushing anything at all. I suspect this is what happened. As someone who gets killed, I don't mind being vulnerable. I am for things making sense (I don't like fast travel in most games because there is no in game reason why you should be able to travel like that). Invulnerability is one of those things. On a field of battle, using a down player as bait is a legitimate tactic (I haven't don't done, but I have been used as bait - if I know that I am bait, I suicide to protect the other merc). Yeah, I know you don't have a choice. Nobody said you did. I was saying, mid-animation it should stop you from being able to die. I respectfully disagree. You're saying that someone with a nanite injector, should be mid animation, and not get the revive because the person he's trying to revive died in the middle of it, either by suicide, or by being forced?
Yes, seems like something that would actually happen on a battlefield, so I'm all for it.
And by the way, if we are bleeding out, we are not committing suicide, hence my confusion when you said "suicide". |
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