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Kengfa
138
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Posted - 2012.08.16 21:49:00 -
[1] - Quote
As the subject says... The map/compass is too big. Not just the map, though. The HUD in general is much too large. The previous one was a lot better. Though, it didn't support two MCC's in the air.
Perhaps move it over slightly to the right and keep the MCC shield and armor meter as they are but smaller. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.16 21:54:00 -
[2] - Quote
the maps are fine but put more ppl in a game 32v32 battles plz |
Raynor Ragna
266
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Posted - 2012.08.16 21:59:00 -
[3] - Quote
I think he's talking about the minimap. It does need to be smaller and/or hold some more information. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.17 00:50:00 -
[4] - Quote
Definetly put in the 32 v 32 battles. That would tremendously make the game more intense and immersive. |
Kengfa
138
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Posted - 2012.08.17 01:26:00 -
[5] - Quote
J'Jor Da'Wg wrote:Definetly put in the 32 v 32 battles. That would tremendously make the game more intense and immersive.
They're planning between 32v32 and 44v44 |
Cmdr Firezone38
Algintal Core Gallente Federation
6
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Posted - 2012.08.17 02:12:00 -
[6] - Quote
Kengfa wrote:J'Jor Da'Wg wrote:Definetly put in the 32 v 32 battles. That would tremendously make the game more intense and immersive. They're planning between 32v32 and 44v44
I believe they are also in the works for 64v64. CCP said it could handle it, they just need to test it more. |
Ancaris Tenarre
Seituoda Taskforce Command Caldari State
15
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Posted - 2012.08.17 02:15:00 -
[7] - Quote
Raynor Ragna wrote:I think he's talking about the minimap. It does need to be smaller and/or hold some more information.
This. OP, you really should have said "MINIMAP" or "HUD map" or something.
Also, yeah I agree it's really a bit too big; the only reason I can think they'd have done that is better support for SDTVs....? Actually I haven't looked at statistics lately but it seems like pretty much everyone's switched to HD by now. Anyway, at the very least they could have an option that lets you switch between a large HUD and small one or something. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
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Posted - 2012.08.17 04:07:00 -
[8] - Quote
I find its scale a little too large as well. It shows people right next to your dot when they are quite far away. |
Grilled CheeseSanwich II
12
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Posted - 2012.08.17 05:01:00 -
[9] - Quote
Cmdr Firezone38 wrote:Kengfa wrote:J'Jor Da'Wg wrote:Definetly put in the 32 v 32 battles. That would tremendously make the game more intense and immersive. They're planning between 32v32 and 44v44 I believe they are also in the works for 64v64. CCP said it could handle it, they just need to test it more.
44v44!?! sweet jesus.. @_@ |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.17 05:01:00 -
[10] - Quote
I'd rather see that sniper in the distance expose himself on my minimap, than to find out where he is by personal experience. |
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Ancaris Tenarre
Seituoda Taskforce Command Caldari State
15
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Posted - 2012.08.17 05:49:00 -
[11] - Quote
Mo Gallas Gentralde wrote:I'd rather see that sniper in the distance expose himself on my minimap, than to find out where he is by personal experience.
Just because the minimap is bigger on the screen doesn't mean it represents a larger area on the battlefield. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.17 05:52:00 -
[12] - Quote
I love the new scale of the minimap. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.17 14:01:00 -
[13] - Quote
Grilled CheeseSanwich II wrote:Cmdr Firezone38 wrote:Kengfa wrote:J'Jor Da'Wg wrote:Definetly put in the 32 v 32 battles. That would tremendously make the game more intense and immersive. They're planning between 32v32 and 44v44 I believe they are also in the works for 64v64. CCP said it could handle it, they just need to test it more. 44v44!?! sweet jesus.. @_@
they've successfully tested all the way up to a 128v128
but if they even decide to that high id be suprised if it happened before mid-late 2013 |
sendeth
KILL-EM-QUICK RISE of LEGION
45
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Posted - 2012.08.17 21:44:00 -
[14] - Quote
misread, deleted |
V Shadow
DUST University Ivy League
34
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Posted - 2012.08.17 23:15:00 -
[15] - Quote
Think they could also do with putting the red area (there area you get killed by) on the map again. |
Daken Cydonia
Royal Uhlans Amarr Empire
23
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Posted - 2012.08.17 23:17:00 -
[16] - Quote
V Shadow wrote:Think they could also do with putting the red area (there area you get killed by) on the map again.
I completely agree, had a free LAV blow up on me earlier because of this, and no countdown. That's not so bad, but losing a Surya that way would leave people quite upset. |
Cmdr Firezone38
Algintal Core Gallente Federation
6
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Posted - 2012.08.18 03:48:00 -
[17] - Quote
theschizogenious wrote:Grilled CheeseSanwich II wrote:Cmdr Firezone38 wrote:Kengfa wrote:J'Jor Da'Wg wrote:Definetly put in the 32 v 32 battles. That would tremendously make the game more intense and immersive. They're planning between 32v32 and 44v44 I believe they are also in the works for 64v64. CCP said it could handle it, they just need to test it more. 44v44!?! sweet jesus.. @_@ they've successfully tested all the way up to a 128v128 but if they even decide to that high id be suprised if it happened before mid-late 2013
Lol, MAG style. Loved that game. It would be awesome to have that in this game too. I mean, zipper didn't own the rights to having 256 players. So I don't see why other companies don't do it as well. |
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