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Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.08.16 13:14:00 -
[1] - Quote
Sisi here we come me thinks
Might find that since all the hit detection is done server not client side that gets better on sisi, as well as hopefully a lack of lag. I'd assume sisi is going to be better than what were playing on now anyway. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.16 15:01:00 -
[2] - Quote
Dewie Cheecham wrote:bradx955 wrote:Dam I really hope they dont wipe it will take forever to replace 10million skill points. and in my case 30 million. And it will take 4 times longer now, than in the previous build. They seem to have removed the 4x skill point bonus multiplier.
I'm kinda looking forward to the wipe tbh. Put everything into havs, soooooooo.......
That was a waste. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.16 15:17:00 -
[3] - Quote
crazy space wrote:I think part of the reason they haven't wiped us is the game is still super buggy. They are using as as lab rats to make sure the 21st goes smooth. They know we are going to go through hell untill the build is smoothed out. So we get to keep all of our sp kinda like a reward for testing the build early.
Also in a way they are testing what dust will be like when tons of people are playing with high sp.
Can't wait for the wipe, knowing everyone is leveling up at rhe same pace, plus the new passive sp gain is much better. I think they should raise it a little more but you get the idea. It'll be more like then real launch and less like the last build with a single map, uughhh
From what I understood the wipe is because it makes it too complicated to migrate us to sisi/tq so I'm expecting if we make it onto sisi today, we'll be starting out :-)
I'm assuming we'll get another before we go to tq. Makes it fairer for people starting out anyway. We already have the advantage of actual skill rather than skill books :-) |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.16 16:37:00 -
[4] - Quote
bradx955 wrote:Are the servers going to be up today? Anyone willing to guess at that.
Well no updates from CCP Frame for a few hours, cheers Frame by the way for letting us know what was going on today, good man!
But a few hours no update, its either almost done, or its gone so horribly wrong there's no time to tell us |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.16 17:19:00 -
[5] - Quote
Ad ski wrote:I wonder if we will have a huge update for phase 2 (if it comes out today/tomorrow).
Don't think there will be an update as such, this is the build we'll be playing as far as im aware. Maybe a small patch just to point the client at the right server and to fix anything that's broken that they're prolly sorting now. I personally think its a bit optimistic to expect to have it back do a few days. THIS is the hard part linking the two systems together. And its not like theyre using a single server to link ps3 and PC users both playing an fps. There using the same server to link two completely different eco systems, different coding, different platforms and architecture, whilst making the two of them not just run in tandem but actually link in to each other. Its like trying to make a train and a plane share the same engine and fuel as one flies along and the other scoots along a track half a mile below it at a completely different speed |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.16 17:35:00 -
[6] - Quote
Fuma Centuri wrote:Drommy Hood wrote:Ad ski wrote:I wonder if we will have a huge update for phase 2 (if it comes out today/tomorrow). Don't think there will be an update as such, this is the build we'll be playing as far as im aware. Maybe a small patch just to point the client at the right server and to fix anything that's broken that they're prolly sorting now. I personally think its a bit optimistic to expect to have it back do a few days. THIS is the hard part linking the two systems together. And its not like theyre using a single server to link ps3 and PC users both playing an fps. There using the same server to link two completely different eco systems, different coding, different platforms and architecture, whilst making the two of them not just run in tandem but actually link in to each other. Its like trying to make a train and a plane share the same engine and fuel as one flies along and the other scoots along a track half a mile below it at a completely different speed You're exaggerating. DUST was written with EVE in mind from day 0. They tried their hardest to have everything fit smoothly and be compatible with each other. Now it's just testing if everything they planned works. Usually things don't work, and that's what the hard part is :)
Your only half right, eve was not created with dust in mind whatsoever, that's where the problem lies |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.16 17:44:00 -
[7] - Quote
Debacle Nano wrote:So phase 2 is fixes and the character reset. I'm assuming phase 3 will be just be PS+ and maybe a few more fixes.
I recon phase 3 will be integration. Ie coms and or market and orbital strikes ect. First job is to get it to work on the same server |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.16 17:49:00 -
[8] - Quote
Well someones paying us attention as the subject of this topic just got changed. No updates tho in the sticky's.
But if you read between the lines, CCP obviously expecting this downtime to finish today, cost they're calling it a downtime and its got today's date on it rather than 'Server downtime for phase 2 discussion' or something a little more generic like that |
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