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Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.08.17 00:18:00 -
[1] - Quote
Rohnan Senkusha wrote:Terram Nenokal wrote:Ignatius Crumwald wrote:my head is not attached to the tip of my weapon so they shouldn't move in unison to begin with Welcome to first person shooters. and apparently, we're in a universe where you can't see your own torso/ legs
I would have to agree that it shouldn't move your reticle, however I'm ok if an explosion disorients the vision, and you see your weapon wave around and you're unable to fire or do anything for a slight period of time. Same goes for damage - your reticle shouldn't change position but your weapon might be less accurate, causing you to miss. It's just difficult to always adjust your aim with a controller however in real life this is muscle memory and instantaneous.
@Rohnan Senkusha It would really be great if CCP incorporated full bodies or at least legs into this game, similar to Mirror's Edge. So if I look down I see my feet, or if I hop a fence I see my arms & my knees, climb a wall, etc. I believe Call of Duty 2 first had this, but I can't remember if they fully incorporated legs into the game. I do remember the first time I played the first Call of Duty II and it felt like bullets were really wizzing by my head and like I was in the actual battle. It was amazing. I'd like for Dust to give me that same excitement.
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Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.08.17 20:31:00 -
[2] - Quote
Seran Jinkar wrote:In the end it's still an explosion. What are the alternatives to jumping target reticules? Maybe black or white flashes, tingling or knockdown. In the end it's either this, the jumping reticule or a decreased accuracy. Right now I prefer the moving reticule (which is caused by every source of damage) as I at least can see how far I'm off target.
How about a compromise? Move the reticle, cause your character's control to be reduced slightly based on the damage you've taken, but move the reticle back to where it was before the blast or weapon damage as soon as you regain control.
So for instance you get hit by an assault weapon, your reticle would VISIBLY move, however the registration of where your character is actually targeting doesn't move however you feel vibration and see your character get pushed in one or the other direction, and then it goes back and centers. This would happen briefly based on damage. An assault weapon would just jig your reticle, but a direct explosion that didn't kill you might move your reticle and cause ringing in your ears and slight disorientation, but then as you regain control it will automatically move you back to where you were aiming. I'm not sure that makes sense or not |
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