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Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.15 23:05:00 -
[1] - Quote
Every military officer will tell you, you dont engage an enemy unless you have the odds stacked 5 to 1 in your favor. Ambush is a simple 1 on 1 engagement between two ostensibly equal forces (infantry) and even if you throw in good equipment and vehicles you dont up your chances even to a 2 to 1 fight in your favor due to the cluttered maps and dropship nerf.
SO my question is why is this even an option for military commander to try and take an objective. Seems very last ditch or spec ops to me but the gamer in me says its just to satisfy the Death-match crowd. Which is fine but that means if it isnt an effective way to use Dusters to take a region as in its a crap shoot if it works or not why attempt it. Skirmish gives vehicles, long range infantry and recons an advantage of space and is a lot more predictable for a good coordinated team to lock down on offense. The different spawn areas that can be selected as opposed to random spawning of ambush;Thus the advantage goes up. All this leads me to one conclusion game modes are tantamount to battle plans for Eve commanders. If eve commanders cant choose the game type and they are forced into certain kinds of conflict on certain maps. Specific districts will be avoided till last due to the unwieldy nature of a head on infantry engagement or death match will only be found in High sec where CCp forces Ambush maps to happen. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.15 23:13:00 -
[2] - Quote
Obama DAT wrote:Improvise, Adapt, Overcome Space Marine!
Your saying we should waste isk/time on unsound battles, this is the foundation of military theory and it most defiantly applies to this game if they are going through with what they described so far. Throwing men into an equal engagement is a slaughter for both sides and generally does no one any good. The adaptation commanders use for this is to not do it unless they are trapped even then you usually surrender or die. Thats why we don't fight battles like we did during the Revolutionary war, all lines up and proper, its to take as much advantage away from the enemy as we can then kill them. We might as well all line up and walk towards each other with our ARS like the old days if your saying ambush is tactically sound. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.15 23:22:00 -
[3] - Quote
5 to 1 still is the ratio; equipment quality/type, vehicles, training, information etc are all factored into this ratio and still holds true. Hence why Sun Zhu was able to dominate Chinese warlords with the smaller army. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.15 23:48:00 -
[4] - Quote
No ambush is wrong for the same reason drop ship crushing was wrong; No one in real life would attempt that poo poo and no Eve corp would pick it over skirmish for serious district work if they had a choice. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.15 23:57:00 -
[5] - Quote
I guess context is an issue too; are we ambushing this instalation? As in are we surprise attacking some where where they havent prepared for us. If thats the case we are most likely attacking clones that are left on site as security; why are we going in with exactly the same amount of clones and no supply depots or clone vats get thrown down. As far whats going on in these maps the objective is unclear. Even in the pure infantry setting of an ambush map I have longed for a CRU or Supply Depot. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.16 00:00:00 -
[6] - Quote
Arborius Veredus wrote:To adapt the MST3K Mantra to this situation: "It's just a game, you should really just relax." Obama DAT wrote:Improvise, Adapt, Overcome Space Marine! Oh god, not you again.
Some eve players control empires and this matters to that small 1 percentage
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Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.16 01:21:00 -
[7] - Quote
Taldemon wrote:why even bother having DUST, we can just bring a few spaceships into orbit and blow the planet up.
This is what your 3rd thread complaining about ambush?
When they are done testing the instant battle thingie they'll put the servers back up and you'll be able to play skirmish non stop.
CCp already ruled out death star like activity so back to why Ambush is the way it is please. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.16 01:56:00 -
[8] - Quote
Arborius Veredus wrote:Carilito wrote:Arborius Veredus wrote:To adapt the MST3K Mantra to this situation: "It's just a game, you should really just relax." Obama DAT wrote:Improvise, Adapt, Overcome Space Marine! Oh god, not you again. Some eve players control empires and this matters to that small 1 percentage Okay, as a more thoughtful answer to your question, it's no fun for the losing party to play a match five-to-one. Therefore, It makes sense for Highsec matchmaking to not allow such widely disparate forces to clash for the sake of making sure people enjoy themselves. However, I'm sure you'll be able to curbstomp vastly weaker merc forces in Nullsec space, so don't worry.
High sec can be as care bear as it wants to be and by all means have death-match in it; hell I advocate death-match gets a lore counter part as some pro clone merc sports program but as it stands, unless a corp is forced to use the ambush game type, it offers no benefits to any of the corps. Its up to the mercs they contract out to and even then they could get smashed by super pro defense and no corp likes to fight on anything close to an equal footing. On skirmish there are supply depots and CRUS things that allow a good team to surpass a mediocre team. Ambush is two things A. two roaming balls of death that grind against each other with snipers picking off stragglers or 2. complete chaos with snipers; I wouldnt pay for that especially if my planet is at stake.
Edit: Wipe those ambush games off the map protoman, at least that part is fun |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.16 06:25:00 -
[9] - Quote
You act like dust 514 can pay for its self over the first 6 months oh yeah it cant unless its supported by eve corps through and through, that use it as viable way to influence planetary sov giving players a top tier. This game is relying on the premise of eves corps to be able to use dusters as infantry in there wars. Type in eve territorial map and you will see what I mean. If eve corps dont use dust, dust is stuck in high sec. Believe it or not Eve players are bit more important to CCP as they are the ones who are gonna directly feel the effects of Dust and in turn effect CCPs revenue(incarna). If Dust has bad military mechanics on the eve commander side, like ambush(death match), then it will be pushed aside for more favorable tactics. Its not a hard concept; its the same reason you go to the store as opposed to finding it yourself, its easier. That being said Im confident your comment was made in ignorance as very few see the inner circle of corps and alliances. It is literally less then 1 percent of people who play eve can even say they know how hard it is to maintain a corp, especially under war; It takes on very similar structures to real war.
Please Watch |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.16 06:50:00 -
[10] - Quote
;) |
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