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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.15 12:08:00 -
[1] - Quote
Overall im liking it
The Neocom - Same as always with a few additions, still a bit sluggish
Instant battle - It does work but dont back out straight away, for me i have done that and then it freezes and i cant do anything so i have to restart. You will be put into games which have already started
Battle finder - So many maps and servers now along with lobbies for match making, i have yet to test it out but im unsure if it works by SP or by gear but if its the latter then a high SP guy can make a milita/beginner fit and dominate brand new guys. TBH we need the wipe so we can see how it works
Skills - We have more skills for the weapons, mainly just for reload/ammo capacity/optimal range and CPU reducing
Marketplace - Everything is so expensive, full proto assault suit now runs me close to 300k and it only used to be 70k before, with the new prices ppl will not be running around in frull proto anymore and may just stop at advanced or even T2 and save SP for other things, overall a few things added by overall nothing really changed. MAG themed dropsuits have been added before i forget, Valor is scout, SEVER is logistics and Raven is assault
Settings - Push to Talk (PTT) is an option so you can turn it off, also you can tighten the deadzone i think and turn off auto aim, tbh auto aim needs to be removed
Onto the chat boxes and grouping
We have Notifications/Local/corp/team and create a 4man group, now when you bring it up it will tell you if you have PTT enabled or not, also you will have the voice bubble in the middle on the left hand edge. You can enable voice on all tabs by clicking on your name and selecting 'activate voice' this really bugged me last night because i thought no one had comms in matches when actually it was me not realising i changed it or the game did, could be a handy feature but not sure if it requires the UVT at all (i will ignore the UVT argument because we have another thread for that)
Notifications are used for when you get a squad invite, also i bet they will be used for when you get a corp invite or maybe when the leadership sends out a message to everyone like a bulletin board or i hope so. The squad invite themselves seem to take a while and be a bit long route so to speak but you can get 4 ppl in and comms do work quite well, problem is last night the 3ppl in the group could join a game but it left me in the CQ everytime even after i had left and rejoined and after that i didnt try it again, i will try it again sometime but i hope its more of a patch hicup
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.15 12:08:00 -
[2] - Quote
Gameplay + features
More revamping in general and it does seem better for it overall
The speed has been turned up but atm it felt like hit detection was still off a fair bit, had the odd scout still be invincible and lag and frame rate drops frequently appear, not as bad and pre E3 build but not as stable as the E3 build but atm i do think that it maybe down to the patch and that it does need tweeking and stabalising.
HUD has been tweeked, enemys have orange bars now, stats show up when shooting ppl and vise versa saying what suits they have and what ther shield and armor are, shield and armor are no longer precentages they are the actual figures (i prefered percentages tbh) we have grenade indicators, hacking now has a pad and takes much longer than before, seems that logi can now see ppl when they are down yet to be revived tho even tho i hit square but it has no indication if it works
Tanks and suits are sharper and come in varying styles, my surya now is white which is nice. Also i noticed the big turrets are still easy to destroy 3 hits from my blaster but the clone bay/supply depots have been made alot stronger, shield goes quickly but trying to kill the armor takes some time and its not worth it tbh, just hack it
Dropships - Damn hard to fly again, change it back to E3 build tbh
Maps are great and have changed alot, the pre E3 build map has changed so much and been expanded quite a bit with more of everything in general, the skirmish map which seems to vary from 3 to 5 points is very big but looks the part and we also have the biomass map which has changed a bit, also its a temperate planet so we have a bit of green. Overall really big, alot more sharper, more routes to take in general
Spawning - In Ambush still broke, i spawned yday in 1 match at least 5 times in front of 5 enemies meaning i was ****** from the get go, in skirmish not sure how it is because you can spawn at home base but expect a run or at a point if you have capped them, i noticed tho at spawning at C on the pre E3 build map you still spawn in the cupboard. It still needs work it seems. Spawn time at the start of the game is 10sec but then it seems to change to 3secs which really does get ppl back in the battle quite quickly
Gamemodes - Skirmish has a new mode, both sides have an MCC and all the points/clone bays/supply depots and turrets are neutral except for home base, basically catch as many points and hold them for aslong as possible so you can destroy the enemy MCC, the number of points vary between 3-5 i saw
Weapon changes - RE are fixed, the Creodon Breach has dropped a full 10pts of DPS and the Duvolle now seem to cause more DPS than the breach at a faster ROF, so now the Breach is slow and weak it seems which makes it pointless, you either have low and fast ROF to help increase its damage or slow ROF and high DPS, will have to see how it plays out
KB+M havnt tested and prob wont, reports say its ****
After matches it seems i get paid more, also i recieve less SP no longer do i seem to get 200k+ SP, the salvage is a nice idea collect enough of it and you can fit up free loadouts. Would be nice if i could sell stuff back to the markeplace to raise some ISK for stuff i dont use
TBH all i can think off atm, overall i like it but i hope that a few bugs are down to the patch and servers which hopefully can be tweeked so its more stable come the weekend |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.15 12:11:00 -
[3] - Quote
Reserved for anymore stuff
EDIT
I had the INVALID glitch on all dropsuits when i managed to enter a game with 1 other person in squad, it required a full restart
Also we will need a full chara wipe tbh at some point this weekend so we can back through the gears and see if ppl bother with proto stuff or not because of how expenisve everything is right now
TBH when driving a tank and i did drive over rocky ground or even hit the wall my screen started shaking etc and spazzing out like it was having a fit, tbh it could with getting reduced quite a bit so i dont feel dizzy and sick |
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CCP Frame
Royal Amarr Institute Amarr Empire
351
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Posted - 2012.08.15 12:14:00 -
[4] - Quote
Moved to feedback! |
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.15 12:15:00 -
[5] - Quote
CCP Frame wrote:Moved to feedback!
You do know no one will see it most likely down in feedback |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.15 12:32:00 -
[6] - Quote
EnglishSnake wrote:CCP Frame wrote:Moved to feedback! You do know no one will see it most likely down in feedback
CCP will, and lots of us do read Feedback. Either way, this is clearly where they want it. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.08.15 12:46:00 -
[7] - Quote
Rhadiem wrote:EnglishSnake wrote:CCP Frame wrote:Moved to feedback! You do know no one will see it most likely down in feedback CCP will, and lots of us do read Feedback. Either way, this is clearly where they want it.
Personally, I only read feedback. That being said, seeing a DEV comment on your post only for it to say 'moved' is probably severely annoying. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.08.15 12:49:00 -
[8] - Quote
Zero Harpuia wrote:Rhadiem wrote:EnglishSnake wrote:CCP Frame wrote:Moved to feedback! You do know no one will see it most likely down in feedback CCP will, and lots of us do read Feedback. Either way, this is clearly where they want it. Personally, I only read feedback. That being said, seeing a DEV comment on your post only for it to say 'moved' is probably severely annoying.
Hey, at least people will be more likely to read it with that blue dev post tab on the left of it. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.15 14:29:00 -
[9] - Quote
Encharrion wrote:Zero Harpuia wrote:Rhadiem wrote:EnglishSnake wrote:CCP Frame wrote:Moved to feedback! You do know no one will see it most likely down in feedback CCP will, and lots of us do read Feedback. Either way, this is clearly where they want it. Personally, I only read feedback. That being said, seeing a DEV comment on your post only for it to say 'moved' is probably severely annoying. Hey, at least people will be more likely to read it with that blue dev post tab on the left of it.
I doubt it since ther is no discussion whatsoever down here it seems |
Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.08.15 15:34:00 -
[10] - Quote
i actually really like the new dropship physics, it hadles more like a helicopter , it's hard to describe but there fine to fly with some practice. but i would think of the handling as more a helicopter. |
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Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.15 17:03:00 -
[11] - Quote
EnglishSnake wrote: tbh auto aim needs to be removed The majority if not all of console FPS's have some form of Auto-Aim to compensate for lag, dead-zone on analogs, and other inhibiting factors. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.15 17:33:00 -
[12] - Quote
Dante Daedrik wrote:EnglishSnake wrote: tbh auto aim needs to be removed The majority if not all of console FPS's have some form of Auto-Aim to compensate for lag, dead-zone on analogs, and other inhibiting factors.
Its overdone in DUST tho, it needs to be toned down a LOT at the least. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.15 17:34:00 -
[13] - Quote
Dante Daedrik wrote:EnglishSnake wrote: tbh auto aim needs to be removed The majority if not all of console FPS's have some form of Auto-Aim to compensate for lag, dead-zone on analogs, and other inhibiting factors.
Maybe i should turn it back so im not at a disadvantage |
L1BERT1NE X
Osmon Surveillance Caldari State
26
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Posted - 2012.08.15 17:48:00 -
[14] - Quote
Good "first impressions" post. Thanks for this. |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.15 21:20:00 -
[15] - Quote
J'Jor Da'Wg wrote:Dante Daedrik wrote:EnglishSnake wrote: tbh auto aim needs to be removed The majority if not all of console FPS's have some form of Auto-Aim to compensate for lag, dead-zone on analogs, and other inhibiting factors. Its overdone in DUST tho, it needs to be toned down a LOT at the least. On or off now makes no difference. The feature even when turned on does not improve gameplay in relation to frames per second and connection speed. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.15 22:02:00 -
[16] - Quote
had some crashes and yeh change the dropship controlls back to the E3 build. And do i only imagine it that remote repair modules (vehicles) are harder to use as before? We wanted a faster lock on time and the 360 degree repair is bugged cause ive lost many times the lock on when the target was behind me. Another thing is that i believe that the actual range for remote modules has beeing decreased. Something is really bugged now with it. And believe me ive dont quite alot of times remote reps. |
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