|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.15 16:15:00 -
[1] - Quote
William HBonney wrote:Skill booster, Unique armor/ weapons that are a one time buy, and the ability to change my skill loadouts, in MAG it was a respec....I think people want to try out new things and respecing is a way of doing that for a marginal cost. The key to a microtransaction game is to have very small convenient things to purchase. The trick is, the player can easily spend more money on the game without realising it....or caring. A small 5$ investment is nothing, but once they do that 4 or 5 times they feel invested in the game and if it is FUN enough they will want to keep playing because they have willingly put money into it.
LOL works so well because it has so many unique heros to choose from and people find their favorites and have a meta game stratagy built up. The only thing in a FPS that is dynamic and changes are the skills that are invested into, allow those to be more flexible with AUR and I think that will be an interesting cash cow for quite some time.
I support this with the caveat that it is in a limited bases, I do not support being able to respec weekly or even monthly just because you paid for it. I do support that each player gets to respec his character once a year for free and can additionally purchase a AUR respec 3 times per year with the limit that they can not be used within 30 days of each other.
In general, I feel respec would help keep the game "fresh" and give it a longer and greater "shelf-life". |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.16 15:30:00 -
[2] - Quote
regardless of whether we beta testers need this or not, I think this is a simple and effective way for CCP to make some extra $$$ without breaking the game and thus allowing other things to be free ... @ CCP |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.16 15:48:00 -
[3] - Quote
In general, I think CCP should lower the cost of all AUR Items or make AUR cheaper to buy...
Maybe I am just really cheap, but if I saw that my 4,000 AUR could get me a lot more than it actually does, I would keep spending it rather than hording it and only spending it on 7 day boosters.
1,000,000 people spending $1 per week on AUR = $4,333,333.33 per month 20,000 people spending $20 per month on AUR = $400,000
Better to have lots of people spending very little than a few dedicated hardcore people spending lots. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.16 17:25:00 -
[4] - Quote
Do I have this correct, 5 cents = 10 AUR? Just want to make sure I am on the same page with everyone.
Things I am willing to pay AUR for: Unique BPC (of everything, equipment, weapons, suits etc.) [If cheap enough, ie. 5 cents = >10 AUR] Unique BPO (of everything, equipment, weapons, suits etc.) [I would pay 1,000 AUR for a BPO if the BPA was worth it...probably should only be militia or standard, not advanced or prototype] Custom paint jobs (of everything, equipment, weapons, suits etc.) Advertising corp in game (loading screen, MQ room) [I might pay for this if <1,000 AUR, i think others would also]
|
|
|
|