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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.13 09:41:00 -
[1] - Quote
Frande Leth wrote:i have a suggestion for that. the gunners of a drop ship needs a good pilot to improve there accuracy, so the pilot should get contrition similar to what the gunners of his drop ship do, this could give the pilot double SP if he is skilled enough to have the gunners at both sides of his ship at a preferably position, but that would be fair since that requires a lot of skill. and he would get nothing if he has no one to gun for him, but then he wouldn't really be contributing the the battle either
you're clearly not a dropship pilot. :)
bad gunners are bad gunners. Yet we're expected to magically pick up the good ones so we can pilot them expertly in order to get our rightful SP.
Unfortunately, this is VERY dependent on getting a good gunner that has zero skill or isk investment in the process. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 23:13:00 -
[2] - Quote
Frande Leth wrote: no im not, but i see a problem with harvesting sp just by flying, because you will have people just flying around trying to stay safe instead of actually participating, having sucky gunners can be avoided when the corps comes into play, then you can chose risking random idiots by playing with randoms, OR play with the people you usually play with and have skilled people, if your a gunner and have a sucky pilot you wont make a lot of SP either
Flying around is not playing it safe :) Not if you want to do anything productive, because Forge Guns and Swarm Launchers swat dropships out of the sky. They are also expensive and will be very expensive in a day or two when the patch is out.
Secondly you can't "harvest" SP unless you do something that earns you that SP.. which is predominantly killing things.. which means you have to get into combat. If you got free SP by just hovering around, then nobody would be fighting. :)
You may want to get some more experience in a dropship before you argue with one who spends every game for the last 2 months in one for at least a little while, if not the whole game, and can fly the best Caldari dropships as well as tested the midline Gallente one, and has every sort of vehicle module you can use productively in a dropship at maximum level ;)
I agree if you are a bad pilot and have a good gunner you won't make much SP either, but they can always leave your dropship and do what they have trained and spent their ISK to do. You're stuck with those skills and spent ISK.
Cheers. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 23:20:00 -
[3] - Quote
Evane Sa'edi wrote:It would be of great use if the guns defaulted to face forward when not in use and the pilot had firing control when there are no gunners to override.
Man, I love this idea. I had never thought of that. It would be a simple solution to the current lack of air pilot controlled weapons. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 23:29:00 -
[4] - Quote
blqkt2011 wrote: There is no such thing as a bad gunner - only a bad pilot. Some may not know how to lead their shots while your ripping your dropship 100 mile's an hour across the map, but it's not their fault that you are moving so fast. The pilot must put his ship in harms way in order for his gunners to get lot's of kill's. My gunner's get lot's of kill's (20 plus each) when I pilot, and yes I do loose dropships to enemy fire but it's a risk you have to take. I also lead my dropship during dog fight's so that my gunners get the optinum shot's. It's your responsibilty to get them the best shot's possible they just shoot the target. So there aren't any bad gunners - just bad pilot's.
I agree with most of this except your conclusion. You can line up shots, even rotate them so they are in full view of the target, and they still can try to shoot the MCP or something far off in the distance, and not the forge gunner within spitting distance of the dropship. ;) Gunners need to look front and down more than back or far to the side. Pilots see differently than gunners can, so we may not see the long distance shot you're trying to hit, but rather get you an easy shot we can see.
The primary responsibility of the pilot is first to keep the dropship alive, however, and this can mean lots of acrobatics if things get heavy. Some gunners can get impatient about this and bail out at the first sign of trouble, but a good Pilot/gunner relationship is a very productive thing, as you have said.
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