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Elrick Mercer
23
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Posted - 2012.08.13 01:01:00 -
[1] - Quote
So most people on the forums believe you should have 3 or 4 people to take down 1 tank.
So there have been 1 man AV weapons through out history that have been known to drop tanks in one or two shots. As time progresses tanks advanced but so do there AV counterparts. There are a ton of AV weapons that can take tanks down in one shot till this day. Most will argue that this is the future and that's why tanks are the way they are. But if tanks advanced this much how come the AV weapons haven't?
The RPG-7 is still very formidable against modern tanks and it's fairly cheap. Most tanks today have adapted heavier armor on the sides, and front. While still bottom, top and rear are still fairly weak. So why aren't these weak points exploitable in Dust? If infantry or AV personnel get behind a tank (flanking) shouldn't the reward be greater? Having to pump the same amount of rockets to the rear or top of a tank as the front is not balanced or fair if the tank can turn it's turret and still one shot you and self rep.
There should also be a disabled mechanic for a tank if they drop below 50% in health. Self reping vehicles that can also rep other vehicles is another broken mechanic . That is where the to much EVE makes it in an FPS these things make repair men obsolete if vehicles can do it on there own. No I'm not asking for a mindless run and gun. No I'm not saying that teamwork shouldn't be a integral part of the game. No I'm not saying that Dust shouldn't be a tactical shooter! But perfect imbalance doesn't belong in an FPS. You can't call this a hardcore shooter and practice perfect imbalance.
CCP should also look at how they are advertising there game. Because then people will know before downloading if it's the right game for them. When you say things like Oh this is a AAA MMOFPS you should say AAA MMORPGFPS. Or how you show your gameplay on trailers. You make it look fun and fast paced when in reality it's becoming more of a futuristic military sim! |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.13 01:13:00 -
[2] - Quote
NUTZ |
Arborius Veredus
31
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Posted - 2012.08.13 01:43:00 -
[3] - Quote
I think this whole tank debate has been beaten to death. I, personally, agree that killing tanks probably should be a bit easier, but I'm pretty sure that CCP is aware of the problem by now.
What an eloquent, well-worded argument. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.13 01:47:00 -
[4] - Quote
Arborius Veredus wrote:I think this whole tank debate has been beaten to death. I, personally, agree that killing tanks probably should be a bit easier, but I'm pretty sure that CCP is aware of the problem by now. What an eloquent, well-worded argument.
The Japanese didn't get it either
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.13 02:23:00 -
[5] - Quote
The point is for it to be fun, not for it to be an accurate simulation of the way combat works. Talking about how tanks work in real life doesn't get you anywhere. |
Elrick Mercer
23
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Posted - 2012.08.13 02:24:00 -
[6] - Quote
Fivetimes Infinity wrote:The point is for it to be fun, not for it to be an accurate simulation of the way combat works. Talking about how tanks work in real life doesn't get you anywhere.
Why can't I use a real life argument when others who defend it use those arguments as well. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.13 02:28:00 -
[7] - Quote
Elrick Mercer wrote:Why can't I use a real life argument when others who defend it use those arguments as well.
Nobody with any sense makes those arguments to defend tanks as they are currently. The only serious points for or against tanks in their current form are ones that argue from a purely gameplay perspective. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.13 02:54:00 -
[8] - Quote
Fivetimes Infinity wrote:Elrick Mercer wrote:Why can't I use a real life argument when others who defend it use those arguments as well. Nobody with any sense makes those arguments to defend tanks as they are currently. The only serious points for or against tanks in their current form are ones that argue from a purely gameplay perspective.
Mechanics are a bit more important than imitation of real life; if eve was purely realistic we could have certain angle where every turret we have on our ships can fire at the same target. Imagine a Myrmidon firing 12 hybrid turrets at once, thats kinda what your asking for Dust HAVS. It would be cool and makes sense but would destabilize the emerging balance the devs are cultivating.
Lets stop the tank threads till the next build; at this late in the game till a new build what can we say that will help improve stuff in a build they dont care about and most likely wont help a build we havent seen |
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