Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.08.12 21:50:00 -
[1] - Quote
J'Jor Da'Wg wrote:I agree that making no gun better than another is boring, but I would also venture to say that EVE balance is going to be different than gun balance in an FPS, simply due to the fact the FPS relies more on "skill", as in, ability to recognize a target, acquire a sight picture, aim, and eliminate that target in the shortest amount of time possible.
Skill in EVE is there, to be sure. Its just a different skill, a "management" skill, that isn't based as much on twitch reflexes as it is on managing a group of variables to output the greatest possible amount of favorable percenteges, hence, "Spreadsheets Online" moniker EVE has.
In an FPS, the virtue of you having a "better" gun should not make you win by default. However, a worrying thing about DUST is that it does. It is harder to overcome a huge difference in stats between two players than it might be in EVE. Honestly I think the design philosophy behind the progression curve in DUST needs a looking at, possibly base gameplay fundamentals.
In my personal opinion, DUST would be better served by making the difference between proto and militia gear more of an EDGE than a ADVANTAGE. I think the whole EVE philosophy of bigger percentege differences (working with a lot more in an EVE ship than a DUST dropsuit), isn't good in DUST. Making mercenaries fragile and die a lot could be offset by lower costs for dropsuits, instead of dying 4 times, you would die 49 times, but it would br the same cost overall keeping inter-game price balance even between economies.
I am not calling for CoD fragility, but instead of taking 12 shots to die as a merc, taking 5-9 shots depending on suit you are using (basing numbers off of the Assault suit.)
Instead of the difference between a miitia and proto suit being 10 shots, the difference would be 3.
Thats kind of how I always envisioned DUST; medium damage, medium health, instead of the low damage high health model currently employed.
I don't want to play this game you are describing. It is a very simplistic game universe view and not why I would go to CCP shooter over any other.
Why is dying 49 times better than dying 4 times, again? That sounds terrible, a game consisting entirely of trips to and from a spawn point. My games are bad enough like that as it is.
And between which militia suit and which proto suit should the 3 shot difference occur? You aren't leaving enough room for any of the boosts you get from suit modules so are you advocating getting rid of them entirely? Why would I want to play a CCP game without modules?
In Dust right now we have:
Medium damage medium health, as per your request.
We also have high health low damage.
Low health high damage.
High health high damage.
Low health low damage.
You are essentially advocating for making no suit loadout "better" than any other. Teh boring... |