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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.08.12 19:32:00 -
[1] - Quote
The defenders have been pushed back to the northern field. All the CRUs have been decimated. A,B, and C are all under attacker control. There are Sagaris's firing blindly into the spawn zone. How will you escape?
This thread is for the express purpose of finding ideas to break the all too often final camp. Ideas can be what can currently be done, features you'd like to implement, pretty much anything except 'open Neocom and hit Leave Battle.'
Current ideas have been: 1. Starhawk-like spawning system 2. Preemptive drop uplink. 3. Die until you set a drop uplink.
We have had plenty of drop uplink ideas below, so please add other thoughts. And avoid 'you got camped because you suck', that just isn't productive. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.08.14 21:01:00 -
[2] - Quote
Ok, some good ideas so far. From now on, no more droplink ideas though, I think they've been covered enough. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.08.14 22:18:00 -
[3] - Quote
Zan'aar Nexhawk wrote:Ahh, I remember that battle... That Sagaris on the roof was taking out everything and everyone that moved, and although people, who did not die upon spawning, were using swarm launchers against it, no one could get that tank. I'm thinking that if the initial spawn point is protected by some sort of an indestructible building or a cube with several exits, then this problem becomes immaterial. And the MCC drop-off spawning is also a good idea, imho.
Yes, I'm sure at least half of us have seen how xprotoman23 keeps his KDR so high Also, I'm surprised it took 20 posts to get to the idea of a protected spawning chamber... a good idea, nonetheless. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.08.15 12:49:00 -
[4] - Quote
Zero Harpuia wrote:The defenders have been pushed back to the northern field. All the CRUs have been decimated. A,B, and C are all under attacker control. There are Sagaris's firing blindly into the spawn zone. How will you escape?
This thread is for the express purpose of finding ideas to break the all too often final camp. Ideas can be what can currently be done, features you'd like to implement, pretty much anything except 'open Neocom and hit Leave Battle.'
Current ideas have been: 1. Starhawk-like spawning system 2. Preemptive drop uplink. 3. Die until you set a drop uplink.
We have had plenty of drop uplink ideas below, so please add other thoughts. And avoid 'you got camped because you suck', that just isn't productive.
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