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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.12 18:24:00 -
[1] - Quote
I would like dust to have a incredible realisitc and fun combat system that rewards natraully quick or skillful players
cloaking is coming and I think it should be based off movement and mass so the bigger you are the less you van move around why cloaked or else your cloak is gone and the faster your moving the less cloaked you are, I also think it should be a module. https://forums.dust514.com/default.aspx?g=posts&t=30035&find=unread
Combat movements like sliding and diving roling those kinda things a pretty well covered in this thread, and bullets should stagger players. https://forums.dust514.com/default.aspx?g=posts&t=30188&find=unread
The red chevron are all about you being able to see the other guys Im suggesting it be more based off suits signature streagth vs your suits sensor streagth, suits with alot of low power modules would have small sigs there could even be modules that hide the sig better or improve your sensor its pretty well covered here https://forums.dust514.com/default.aspx?g=posts&t=30088&find=unread
Portals would add a interesting futuristic element to game player players whoboutfit speicle hugely cpu/pg consuming modules be able to portal to a diffrent location, I know black ops tanks could possible be doing this but the suit module could be only for one suit were as the tank one would allow a portal to stay open for 10 or 15 seconds and a instalation could create of permenant portal. https://forums.dust514.com/default.aspx?g=posts&t=29841&find=unread
Tacnet and your hud could become a major part of the game I think I described it pretty well here please not this also works based of signature and sensor streagth as well https://forums.dust514.com/default.aspx?g=posts&t=30172&find=unread
I think some good ideas for vehicles are in this thread having a subscreen for vehicles all ways showing a diffrent direction would be a great boon for vehicles and allowing tank owners to assign position within the tank among diffrent players https://forums.dust514.com/default.aspx?g=posts&t=29430&find=unread
I think both ADS and hipfire should be viable methods within the game https://forums.dust514.com/default.aspx?g=posts&t=29087&find=unread
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 19:34:00 -
[2] - Quote
I have no clue why they would sound that way im a sony fan so I never played halo or any xbox exclusive(i prefer quality games over xbox crap) um but what in the post sounds like halo? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 20:07:00 -
[3] - Quote
cloaking coming the devs have mention interest in it.
staggering wont do much but it stop people from abusing sliding and diving
ah thats the halo thing, well it wasnt my idea but i thought i would add a intereting element to gameplay |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 20:23:00 -
[4] - Quote
SkIlL Sh0oTeR wrote:Avenger 245 wrote:cloaking coming the devs have mention interest in it.
staggering wont do much but it stop people from abusing sliding and diving
ah thats the halo thing, well it wasnt my idea but i thought i would add a intereting element to gameplay all cloaking will do is cause people to camp really sliding and diving prob wont work in DUST dont really see the use of it
well if you pair claoking with the signal and sensor thing it could posable limit all well it camps also the cost of cloaking in cpu and pg and the cost of portals would be high as in paper thin low damage guys.
right now combat fills like were running around with toys not like werein a dynamic battlefield i suggesting that stuff because it would give player mor options |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 20:31:00 -
[5] - Quote
Mavado V Noriega wrote:lolsliding
cloaking is coming sadly, and yes ppl with cloaks will camp their asses off bullets staggering ppl wont work bad idea why exactly wont it work do you have an example? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 22:32:00 -
[6] - Quote
Any other arguments? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 23:52:00 -
[7] - Quote
Arborius Veredus wrote:I should point out that Halo doesn't have portals, and I don't know where any of you got the idea that it does. The only things that are in any of the Halo games are the "combat movement" thing (there's a combat roll as one of the Armor Abilities in Halo: Reach) and the cloaking thing (which CCP already confirmed was in the game), so I have no idea why Halo was even brought up.
Cloaking was always the point of the Scout suit, and you can see that by reading the description of the Scout suit on the main site. I think they should balance cloaking by disabling the shields of the user while cloaked, but regardless of anyone's opinions on cloaking, it's a confirmed feature.
Sliding, diving, ect could only work if they have a massive drain of stamina, you can't fire weapons while doing it, and the trajectory of your movement is predictable. Unless you use it properly, it should make you a huge target. I don't personally feel it should be in at all, but if they're going to do it, that's how it should be done.
Portals, if implemented, should be expensive and be something that's placed by the commander, not by anyone with the ISK to spend on it. I don't really think they'd work without completely screwing up map flow, though. Most of this stuff would be balanced by high cpu/pg anuone with cloak or portals will be fairly weak, and thanks to the hi health camping with cloak will be hard since it will only make a diffrence in the first shot after that it becomes a normal battle with you having less hp.
Sliding and diving would both be heavly effect by stagger, the others would be less effected by stagger but all of them are fairly predictable once you see the animation a vet would know where there going to end up, but a vet using the movement would know how to start the slide or dive and put them behind cover.
I suggesting this stuff now so it can be intergrated into dust in the next build if its not it will feel like its taced on gimmick. So if they are going to add this they would need to do it early.
The portals would add a interesting element to combat and give commander something to think about. Cloaking would be a poor way to camp because of its own limitation and cpu/pg cost. But all of this if it is add in early on could become a major part of dust and add new elements to gameplay and make matchs funner if balanced properly. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.13 04:04:00 -
[8] - Quote
Not that I want that argument on this thread but, hipfire is really accaurct as is, and ADS is hard due to tracking speed and I thought have skills to train into on or the other was a good idea, but for those skills to be need hipfire will have to drop before it can be raised back up with ingame skills |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.13 15:11:00 -
[9] - Quote
Wouldnt prone have the same issue of cloaking allowing camping? I would be happy if just combat movement were added sense that make the battlefield a bit more interesting. But it would have to be added early if it was to be brought in. why do some of ypu say stagger wont work? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.13 21:36:00 -
[10] - Quote
All of these things would add new level of meta game. Cloaking would be used primarly for scouting or yeah camping but what game doesnt have campers? The portals would change the flow of combat. Signature and sensors in the suit will make people think twice about loading their suit out with every techno module they can fit, and would add a interesting part of gameplay.
Combine all of this with Ewar counters and more equipment all of this stuff will become a major part of the game, using portals and cloaking to its best of its abilty while the other team is on the look out for that and trying to counter it with their own Ewar gear. The radar and sensor on your suit could become major parts of how you play by allowing you to easly find other plays or be found.
A player could deck his suit out with any combination of Ewar, cloaking, porting, detecting, and protection modules. The sacrifce of cpu/pg to gain a extra ability or better capabilitys might also make you a easy sensor target and easy to find, cloaking and portals uses and limits could change how players move around the battlefield.
If this stuff was brought in cloaking, portals, detection, camoflague, movement, speicilized gear and combined with its Ewar counters future vehicles diffrent maps, large planet wide wars resources supplys logistics. Would make combat from the smallest unit to the intire overall game much more than another syfi shooter it would be a future war simulator, bringing new elements and changing how hardcore players play the game. But for all this stuff to be properly balanced it would have to be brought in early or else it will fill like its taced on as a gimmick. |
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