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![Barnabus Frost Barnabus Frost](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Barnabus Frost
Sanmatar Kelkoons Minmatar Republic
3
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Posted - 2012.08.12 16:51:00 -
[1] - Quote
Hey guys, I just wanted to know if I anyone else thought that the knives felt very underpowered even with the knife skill up a few levels. |
![Iceyburnz Iceyburnz](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Iceyburnz
316
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Posted - 2012.08.12 16:54:00 -
[2] - Quote
Pretty much everyone. |
![Tony Calif Tony Calif](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.12 16:56:00 -
[3] - Quote
You are doing it wrong. Stack 3*max lvl melee mods. Huge damage. The problem might be the range or detection IMHO. |
![gangsta nachos gangsta nachos](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.08.12 17:04:00 -
[4] - Quote
Knife is fine |
![Arborius Veredus Arborius Veredus](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Arborius Veredus
31
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Posted - 2012.08.12 17:45:00 -
[5] - Quote
The only problems I've noticed with knives is that it takes a bit too long to get your weapon back up after hitting someone with a knife, and that you can't interrupt the reload animation on a weapon with a knife strike. The former leaves you completely defenseless if your stab doesn't outright kill your target (and since you can't know your opponent's HP shield or armor HP, it makes using the Nova Knife a bit too much of a gamble), and the latter leaves you completely defenseless while reloading (whereas most FPSs still allow melee attacks while reloading).
I dunno, maybe both of those "problems" are in place for balance issues. I admittedly only use my knife as a last resort weapon, so perhaps I'm missing something. |
![TSB Sniperwolf TSB Sniperwolf](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
TSB Sniperwolf
Osmon Surveillance Caldari State
1
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Posted - 2012.08.12 18:22:00 -
[6] - Quote
Arborius Veredus wrote:The only problems I've noticed with knives is that it takes a bit too long to get your weapon back up after hitting someone with a knife, and that you can't interrupt the reload animation on a weapon with a knife strike. The former leaves you completely defenseless if your stab doesn't outright kill your target (and since you can't know your opponent's HP shield or armor HP, it makes using the Nova Knife a bit too much of a gamble), and the latter leaves you completely defenseless while reloading (whereas most FPSs still allow melee attacks while reloading).
I dunno, maybe both of those "problems" are in place for balance issues. I admittedly only use my knife as a last resort weapon, so perhaps I'm missing something.
TBF, a knife should be a last ditch option unless you're trying to be all sneaky like. If i sneak up on someone hacking, i don't bother, couple of shots to the head is usually quicker and less risky. Especially when you don't know who's got his back, last thing you want to be doing is standing there. Haven't leveled it yet though, but from the sounds of it it's wasted SP. |
![Icy Tiger Icy Tiger](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Icy Tiger
496
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Posted - 2012.08.12 19:31:00 -
[7] - Quote
Tony Calif wrote:You are doing it wrong. Stack 3*max lvl melee mods. Huge damage. The problem might be the range or detection IMHO.
Total waste of a suit. |
![DON RODIE II DON RODIE II](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
DON RODIE II
Deep Space Republic
168
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Posted - 2012.08.12 19:44:00 -
[8] - Quote
gangsta nachos wrote:Knife is fine
lol |
![Fivetimes Infinity Fivetimes Infinity](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.12 19:45:00 -
[9] - Quote
They should remove knives and use R3 for something else that will actually be used in gameplay by people other than Weirdo McMelee Suit up there. |
![Barnabus Frost Barnabus Frost](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Barnabus Frost
Sanmatar Kelkoons Minmatar Republic
3
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Posted - 2012.08.12 20:12:00 -
[10] - Quote
Arborius Veredus wrote:The only problems I've noticed with knives is that it takes a bit too long to get your weapon back up after hitting someone with a knife, and that you can't interrupt the reload animation on a weapon with a knife strike. The former leaves you completely defenseless if your stab doesn't outright kill your target (and since you can't know your opponent's HP shield or armor HP, it makes using the Nova Knife a bit too much of a gamble), and the latter leaves you completely defenseless while reloading (whereas most FPSs still allow melee attacks while reloading).
I dunno, maybe both of those "problems" are in place for balance issues. I admittedly only use my knife as a last resort weapon, so perhaps I'm missing something.
Yeah that's super annoying too, but the worst is when your weapon is being laughed off by someone wearing a logi suit and then you go in for a knife and you get destroyed after an obviously hitting him :( |
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![Tony Calif Tony Calif](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.12 20:49:00 -
[11] - Quote
Icy Tiger wrote:Tony Calif wrote:You are doing it wrong. Stack 3*max lvl melee mods. Huge damage. The problem might be the range or detection IMHO. Total waste of a suit.
15-5 the only time I tried it knife only. Not that big of a waste. Proto assault comes with good shields and armour anyway. No stims, just armour plates and repairers. People just don't think you'll stab them. It's 1hit kill on most, except heavies/Proto assault. Guns are better though, no doubt, it's just fun (top tip, bail from LAV's to stab people.) |
![Raynor Ragna Raynor Ragna](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Raynor Ragna
266
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Posted - 2012.08.12 21:19:00 -
[12] - Quote
I don't know enough about using knifes. But there needs to be feedback. I can never tell if I'm hitting someone. Maybe they also need a damage arc... But a knife should be a last resort weapon... Not necessarily a goto weapon if you sneak up on someone (Unless your fit is built for it). |
![gangsta nachos gangsta nachos](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.08.12 21:22:00 -
[13] - Quote
Fivetimes Infinity wrote:They should remove knives and use R3 for something else that will actually be used in gameplay by people other than Weirdo McMelee Suit up there. Said before stock logistics with a melee nanite injector its more useful |
![gangsta nachos gangsta nachos](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.08.12 21:22:00 -
[14] - Quote
Fivetimes Infinity wrote:They should remove knives and use R3 for something else that will actually be used in gameplay by people other than Weirdo McMelee Suit up there. Said before stock logistics with a melee nanite injector its more useful |
![Tony Calif Tony Calif](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.12 21:52:00 -
[15] - Quote
Weirdo McMelee, at your service. LoL. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![Ziggie Smalls Ziggie Smalls](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Ziggie Smalls
Seituoda Taskforce Command Caldari State
25
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Posted - 2012.08.12 22:12:00 -
[16] - Quote
Arborius Veredus wrote:The only problems I've noticed with knives is that it takes a bit too long to get your weapon back up after hitting someone with a knife, and that you can't interrupt the reload animation on a weapon with a knife strike. The former leaves you completely defenseless if your stab doesn't outright kill your target (and since you can't know your opponent's HP shield or armor HP, it makes using the Nova Knife a bit too much of a gamble), and the latter leaves you completely defenseless while reloading (whereas most FPSs still allow melee attacks while reloading).
I dunno, maybe both of those "problems" are in place for balance issues. I admittedly only use my knife as a last resort weapon, so perhaps I'm missing something.
Knives are being addressed in upcoming Precursor update to an extent. Interrupting reload is one of the things they're doing, and thank Jebus for that. |
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