Simon Havoc
ZionTCD Legacy Rising
26
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Posted - 2012.08.13 04:17:00 -
[1] - Quote
I think everyone is approaching this a little incorrectly. In the books when describing instances of MTACs being used, they were taking out tanks. MTACs are an alternate heavy vehicle, and they were used because of the utility. The reason a MTAC capable civilization would use tanks is because of the massive decrease in cost a treaded vehicle would be.
The MTAC shown in one of the above posters link as a giant yellow/orange vehicle protecting someone with half of a building practically, is exactly what I think should be in this game.
MTACs should be all shapes and sizes, have all levels of damage and utility, and should be either insanely expensive. We are not talking industrial MTACs here. We are mercs, wtf are we doing walking around with a load lifter? The MTACs should be able to smash a tank to pieces if it could get in reaching distance, and the weapons they carry should be of all sorts.
An MTAC with a gauss cannon on it would need to brace itself, kind of like a gorilla sitting down, but that doesnt mean it couldnt be equipped with small autocannon turrets on it. Or a MTAC that has rockets, shoulder fired rockets that fly out and hit the ground where the MTAC is targeting if its within range.
You have to remember a Combat MTAC would not in any means be an easy thing to hide or duck behind cover, these things are huge. In Mechwarrior if you have ever played it, people got killed all the time because their mechs big ass was hanging out around the building.
I think we need to stop thinking of MTAC as an in-between for LAV and HAV and more like an endgame vehicle that requires some time and investment to actually use.
Another thing to remember here is, when it comes to the matter of defending or attacking persistant zones (player controlled etc) it was discussed as the commanders of the forces having a set number of types of deployment vehicles they can select. The players can deploy with their own pick of vehicles but within the groups set by the commander. MTACs may be restricted to SOV warfare and Faction Warfare zones anyhow like some of the many features in EVE Online. In doing so you restrict the requirement to deal with them to people who truly want to fight over territory.
Restrict their use in highsec and such, as I think Orbital Bombardment will probably be restricted, and let us Lowsec/Faction/Nullsec players use MTACs the way LORE wise they are, and if we are cornered, well, orbital bombard the things into dust.
Spending all this time balancing everything is great, but you have to remember that some of these features people are so quick to hate they may never encounter because they are looking for a quickplay shooter and not the immersive side of things that are experiences outside highsec quick match games. |