Saint Panda
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.08.11 23:53:00 -
[1] - Quote
Chase Holton wrote: I've posted this in a different section as a reply to the same topic but I figured I would try and get this started in the feedback/requests section:
I'm so glad there are more people raising the issue of infinite vehicle ammo. Vehicles (especially vehicles!!) must have a finite amount of ammo. Not only are they more powerful than infantry already, but the fact that they have no limit to their munitions is bogus, while us infantry players may have a bunch of suit skills and modules that raise our ammo count/damage/ etc, anyone can hop in a tank and blow stuff up forever as long as they aren't attacked by a heavy infantry.
It's a balance issue, plain and simple. Make a market for ammunition for vehicles and the war economy will be much more spread out. Not everyone will spawn a tank all the time, it will become necessary in certain occasions and only the players versed in vehicular combat will spend the ISK/AUR to up their vehicle strength and manage them in general.
Along with that, add a "no other player can drive until the one who calls the vehicle in enters the vehicle", because that would be a simple fix for someone taking your vehicle and your hard earned ammunition. It would be like "handing the keys over" if the one who called the deploy hopped in, and hopped out. Starting it, in a sense. I dunno. Just my two cents.
TL;DR - Add ammunition for vehicles. Make vehicles deployed only operational by other players after the one who called the deploy has entered the vehicle (staying in it or not) like handing over the car keys.
While I agree that ammo should be limited for all vehicles, I will have to disagree with the idea that other players cannot enter vehicles without the person who called it in entering it first. Having the ability to customize your own vehicle fitting is an excellent feature, but I cannot stand it when people constantly stay in the same spot with a tank and pick off anyone who walks by because they don't have to worry about ammo. I would like if you had to refill ammo with a supply depot.
I do not agree with the idea of having players locked out of vehicles because the person who called it in didn't get in first. The player who called it in could die before the vehicle is dropped; or they could have just been a jerk and after calling it in, they walked away from it. |