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Chase Holton
Algintal Core Gallente Federation
4
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Posted - 2012.08.10 18:28:00 -
[1] - Quote
I've posted this in a different section as a reply to the same topic but I figured I would try and get this started in the feedback/requests section:
I'm so glad there are more people raising the issue of infinite vehicle ammo. Vehicles (especially vehicles!!) must have a finite amount of ammo. Not only are they more powerful than infantry already, but the fact that they have no limit to their munitions is bogus, while us infantry players may have a bunch of suit skills and modules that raise our ammo count/damage/ etc, anyone can hop in a tank and blow stuff up forever as long as they aren't attacked by a heavy infantry.
It's a balance issue, plain and simple. Make a market for ammunition for vehicles and the war economy will be much more spread out. Not everyone will spawn a tank all the time, it will become necessary in certain occasions and only the players versed in vehicular combat will spend the ISK/AUR to up their vehicle strength and manage them in general.
Along with that, add a "no other player can drive until the one who calls the vehicle in enters the vehicle", because that would be a simple fix for someone taking your vehicle and your hard earned ammunition. It would be like "handing the keys over" if the one who called the deploy hopped in, and hopped out. Starting it, in a sense. I dunno. Just my two cents.
TL;DR - Add ammunition for vehicles. Make vehicles deployed only operational by other players after the one who called the deploy has entered the vehicle (staying in it or not) like handing over the car keys. |
Chase Holton
Algintal Core Gallente Federation
4
|
Posted - 2012.08.11 04:36:00 -
[2] - Quote
It's clear I am new to the beta since I had no idea between the differences of "militia" and non. I appreciate the clarification Noowb, and the idea of specific dropsuits is a great idea for vehicular use. That would make a lot of sense. Why should a Recon dropsuit allow vehicles? Maybe further down a chain of skills, you could unlock a... minimal/medium vehicular usage throughout any drop suit, to make it more... versatile. But as of right now, for any dropsuit loadout to be able to call in vehicles, it almost (in a way) defeats the purpose of that loadout's ideals.
A heavy (anti-vehicle drop suit) calls in a tank to drive. Why not really make a dropsuit specific for vehicles??? Would give the HAV's and such a very specific role in combat, like a drop suit/skill build.
That was a bit of a ramble, but yeah. I really that would add something. I could deal with a vehicular drop suit if nothing else, but ammunition would be nice.
Maybe the logistics or whatever the class is that can repair and stuff could have the ability to restock vehicle ammunition? Just once or twice or something per spawn? Regen it back to the max amount that is loaded onto the vehicle at the beginning? Does that make sense?? Or whatever. I dont know. Just spit balling here. |
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