Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Super Cargo
Osmon Surveillance Caldari State
428
 |
Posted - 2012.08.10 16:29:00 -
[1] - Quote
Remote Explosives OP. Just add an extra second delay between when they hit the ground and they can be detonated.
I'm tired of running to people at close range and getting one shotted by their stupid ass remote explosives. |

vermacht Doe
93
 |
Posted - 2012.08.10 16:33:00 -
[2] - Quote
Super Cargo wrote:Remote Explosives OP. Just add an extra second delay between when they hit the ground and they can be detonated.
I'm tired of running to people at close range and getting one shotted by their stupid ass remote explosives.
Are you aware of the new patch notes? They already getting nerfed
Looking back I realize I could have chose my words better |

Mariano G
Villore Sec Ops Gallente Federation
16
 |
Posted - 2012.08.10 16:34:00 -
[3] - Quote
I just got killed by one. But I agree the close range stuff is really annoying when I'm blasting the guy with my gun and then bam! I'm dead just like that. |

Maken Tosch
263
 |
Posted - 2012.08.10 16:39:00 -
[4] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=30002&find=unread
Precursor Patch Notes
Coming August 21st. Read them. |

Knarf Black
Subdreddit Test Alliance Please Ignore
397
 |
Posted - 2012.08.10 16:42:00 -
[5] - Quote
They're already on it: REs will have a delay before they can be detonated and will have reduced capacity. (2, I believe)
That said, they are not nearly as bad once you get used to combating them.
-The most important thing is to recognize when your opponent has them out. Look out for those bent elbows.
-If you're a Scout or speed focused Assault, charge them. REs are easy to suicide with and the user is otherwise defenseless with them equipped. I rush in to point blank range, kill them with my SMG, then continue running passed their corpse to avoid the posthumous detonation. (Note: they can only detonate after dying if they had REs equipped when you got 'em. If they switched to a weapon you're safe.)
-If you aren't as fast or they have already dropped a couple in front of themselves, back up and engage from a distance. They have to choose between keeping the detonator handy or switching to a weapon to shoot back. Or you can take the opportunity to shoot the REs themselves. Some people with mad aiming skills can even shoot them out of the guy's hands or in mid throw. Whatever you do, keep your distance.
-Check the ground around objectives before going in to hack. If you're rich in 'nades, chuck one in there to be safe.
-Don't chase people around corners. RE guys love to bait people into traps. |
|

GM Unicorn
24th Imperial Crusade Amarr Empire
467

 |
Posted - 2012.08.10 16:42:00 -
[6] - Quote
In particular: - Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended
...I also edited a post. No need to be offensive. We are all friends here (not in-game, ofc! ) |
|

Arno T'lathi
Zumari Force Projection Caldari State
8
 |
Posted - 2012.08.10 17:07:00 -
[7] - Quote
/facepalm |

Super Cargo
Osmon Surveillance Caldari State
428
 |
Posted - 2012.08.10 17:10:00 -
[8] - Quote
GM Unicorn wrote:In particular: - Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended
...I also edited a post. No need to be offensive. We are all friends here (not in-game, ofc! )
Thanks Unicorn. |
|
|
|
Pages: 1 :: [one page] |