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Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.08.11 17:00:00 -
[1] - Quote
The reduced skill point anti grind mechanism is based on a logarithmic decay function.
Look at this graph which displays the properties of a logarithmic decay function.
If you were to take the instantaneous y-axis value of the function at any point on the line, that would represent your total SP multiplier for a match. The x-axis is a representation of your total SP's earned since midnight GMT that day.
So as you gain more SP's in a day, your rate of SP gain decreases and approaches some asymptotic limit.
Balancing this active skill point gain with the passive is a delicate thing and one that could be described mathematically in some detail (CCP does have astrophysicists on the payroll after all) but is difficult to describe in words.
As for the OP's concerns, I agree that the scale of the X-axis (rate of SP gain relative to total SP gain that day) should be adjusted in light of the dropping of the 4x multiplier.
Also, I think that the asymptotic limit that the function approaches should be roughly 33% that of the passive skill point rate. This way, if you play all day, your SP gains for activity gets to be about 1/3rd of your active (given a long time playing, like 12 hours or more) and the boost at the beginning of the day should be about 5 times the passive SP gain for about two hours.
In this way, if the passive skill point gain were 100 points per hour (just making the numbers easy to digest) then in the first 2 hours of active playing in a day, your passive skills will have gone up 200 points and the active will have gone up 2000 points. At the end of the day, playing for two hours will get you 200 passive points and 66 active points. Averaging everything, the extremely active player will receive double the skill points in a day that someone who never logged on gets from passive. I think that is a good balance.
So an extremely active player at the end of a month would have 144,000 SP, a completely passive player would have 72,000 and a player who played for 2 hours 3 nights a week would have about 125,000 SP (85% that of the fully active player)
These numbers are of course BS and just used to show RELATIVE sp gains. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.11 17:02:00 -
[2] - Quote
Ima Leet wrote:i'm certain the SP gain is based on games played. my first game is always the best/biggest. slowly going down thereafter. when we are at 1x SP you will see how slow it is to gain SP for everyone. you're not going to want to play long only earning 1k SP a game going 30/0...
This is only because your SP gain is based on how many skill points you have already earned that day.
So in your first match you have earned 0 skill points and your multiplier is the highest possible, you earn a bunch of SP's as a result.
Your second match, you have already earned whatever you earned in the first match, so your multiplier is lower and thus you get a lower SP reward.
This trend continues throughout the day as each match adds to your overall active SP gained total and lowers your multiplier. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.14 00:12:00 -
[3] - Quote
Parody Walt Kowalsk wrote:Red at Math wrote:I'd be fine with it like EVE is. That's the real anti-grind way. You get it flat-rate if you play or not. ISK you earn, if you don't blow it all, but SP would be the same for everyone.
I don't want to feel obligated to play every day or for X hours a day to "stay up" with the curve. That's such a huge redeeming thing about EVE. You want something.. you have to be patient.
I could only imagine the FPS tears if they did this though. I'm not a fan of dumbing things down for console players. I don't see it as a compliment. This is the reason why I stopped playing EVE after the trial, after a while you end up paying $15 + one month to get that skill point. I'll just want to pay the $15 to get it and stuff waiting a month for it because your not earning the skill point just waiting and paying. With other games you know to get that skill point you have to kill # of things, if it takes you one week or a month, it's up to you and your life commitments. Also with that system if I start now I can never catch up to other players, they will always 2-3 years in front of me no matter what I do.
But all of the skills only go to level 5 so if you train to five in a specialty, you can catch up to them even if they have been playing for 8 years and you have been playing for 8 months.
Granted, they will have more options, but you can certainly catch up. If you had played past the trial you would have seen that.
Eve is not a game you can understand in 14 days. |
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